Greetings, Void Hunters! ːsssthumbː
While we continue working hard towards our next major update, we just made a major performance breakthrough, along with some critical fixes that we thought were worth an update of their own!
Major performance improvements:
- All skills that in any way relate to projectiles should be CONSIDERABLY faster. Most skills should be unchanged in regards to functionality, however a few skills have had the number of projectiles they use reduced, and the damage increased to compensate for the change;
- Setting your special effects visibility to 0 will now grant a considerable performance boost especially with projectile-heavy builds;
If you are curious about how we achieved these performance gains, check out our latest devlog!
https://store.steampowered.com/news/app/2066020/view/595135124815740979
General Changes:
- Fixed a critical issue where in rare situations the game could start and freeze on a black screen;
- Fixed an issue where multiple “Area” skills (such as Void, Bloody Saw, etc) would not properly apply “on hit/on crit” and other types of passive effects you might have. This fix should make those skills considerably stronger;
- Fixed bug where when you unlock any skin, you also get the animation for unlocking the Engineer;
- Fixed an issue where the power ups that cause Burn, Doom, Poison and Bleed to cause instant damage were getting benefits from Disarray twice, and not tracking their damage properly;
- Fixed an issue where the Myrmidon might stop being able to gain and use Buff Status, which was related to how she gets buffed from her passive minions;
- Fixed issue where mouse cursor would be present in all gameplay menus on Linux (Steam Deck), such as Skill Selection screen and so on;
- The game now hides the gameplay UI and stops you from pausing the game while loading the content for the next map (for example, when you enter the Overlord Portal and the game is loading the next level);
- Fixed issue where Smoke Bomb would not log any hits even though it would apply negative effects;
- Fixed issue where Frost Totem and Mana Beam could not damage pillars;
- Fixed collider sizes of all enemies, many a which were considerably smaller than their visuals, sometimes leading to strange issues;
- Fixed issue where the player Profile Overview might show the fastest Unholy Cathedral match in the "Fastest Match" category, which should be reserved for Void Fields matches only;
- Fixed bug where the Pirate's ascension tooltip would conflict with the "replace options with passives" button;
- Fixed an issue where your currencies (such as Minor Soulstones) could be shown rounded up, causing issues such as when you have 5990 Minor Soulstones, showing as 6k;
- Fixed minor issue where Bloody Saw and Beacon of Light tooltips would show the incorrect damage interval.
We hope that this small update will make your experience smoother for the time being, but there is still A LOT coming to the game in the coming months! We got a new Content Sneak Peek coming this Friday (Dec 20th) so if you are interested make sure to keep an eye out!
As always we wanted to thank you all very much for your support!
Have a great day!
~Soulstone Team