Greetings Wielders!
Today is a big day, especially for those who enjoy playing multiplayer with friends (or enemies). Simultaneous battles are finally here, letting everyone do battle at the same time! Matches will be faster and more dynamic, making for a smoother experience.
Update 1.5 brings more than just this major feature. It also introduces improved random maps, skill caps for Wielders, along with a range of adventure and balance improvements. More refinements are on the way, but for now, this post focuses on the highlights. Those who enjoy a deep dive into the details will find a full changelog linked at the bottom.
But let’s dive into those highlights like a well-armored frog dives into combat.

Let’s start with the big one: Sim-Battles! What is it, and how will it change your game? Since the early days of Early Access, players have asked for a way to fight separate battles at the same time. The goal was to make multiplayer less about waiting for your turn and more about strategy and skill.
At first, this seemed too complex to implement with limited resources, so it was set aside. But it was never forgotten. This winter, our developers took another look and found a solution. After testing last month, Sim-Battles is now ready for public release, you might call it a Christmas miracle!
Are there any limits on how many battles can happen at once? None that we have found. So now is the perfect time to jump back in and enjoy a faster, smoother multiplayer experience.

And what about those skill caps? The skill system in Songs of Conquest has never been front and center. It was not included in the codex, and we preferred to let players discover its depths through gameplay. Now, we are making some changes to this covert system. Certain skills will have level caps, meaning higher-tier skills will unlock at specific levels.
This change ensures there is no single correct way to level your Wielders. It encourages more varied builds and strategic choices. It was also a community suggestion that was too clever to pass up.

We have also introduced a more structured approach to randomness in our random maps. The goal is to create a more balanced and polished experience that better reflects our handcrafted Conquest maps. Resources will be a bit scarcer, and the maps themselves will be more visually appealing, with added elevation, beautiful forest and lake combinations, and greater variety in treasures and pickups.
For those who prefer the old style with more abundant resources, we are soon adding a "legacy" mode that keeps random maps closer to their original form.
Beyond these major updates, there are plenty of bug fixes and smaller improvements. One of our favorites is a slight adjustment to neutral hostile growth rates. Sometimes, the smallest tweaks make the biggest difference.
With the ongoing spring sale, this is the perfect opportunity for both new and returning players to jump into Songs of Conquest. There is a lot more happening for our little pixel game this spring. We will be back soon with more news about Roots and other exciting things, such as the imminent release of the mobile version!
/Anders and the rest of Lavapotion
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