Based on your suggestions, we plan to refine the feature and will share the updates in an upcoming closed beta in the near future. We're unable to set a precise date, as the timeline for implementing changes remains uncertain. Rest assured, this feature will not be included in the next major update.
Here's a summary of the issues we'll address based on your feedback:
- Arcane toilet completion time is excessive: We'll adjust so it won't exceed twice the time needed to reach aura level 66 in the current system.
- Mana generation from item sacrifice: To prevent the need for transmogging for a maximum output, epic and legendary items will yield equal mana.
- Introducing spillover: This ensures no mana is wasted if the generated amount doesn't precisely match the required level completion.
- Return of upgrade materials: Upon item sacrifice, you'll receive back the materials used for upgrades.
Other issues that need to be carefully examined include the disproportionate weapon damage caused by aura levels and the resulting impact on power scaling, the daily limit on the number of items that can be sacrificed, the loss of upgrade resources and gems upon making a sacrifice, and the stage in the game at which the toilet becomes truly relevant.
Regarding the issue of sacrificing gold-valued items, we view this as a strategic gameplay element, offering players a choice between using the item in the arcane toilet or throwing it into the witches cauldron to spent gained gold on attributes.
Your feedback continues to shape our game, and we appreciate your ongoing involvement.