Patch notes
New
- Added more localization. Journal and certain HUD elements due.
- Added voice slider to the audio settings.
- Added more clear messages when something can't be added to the compost bin.
Fixes
- Fixed infinite immortal sharks.
- Fixed wrong far island calculation, causing framerate drops near the shores.
- Fixed missing playable button on the Escape quest upon loading a previous save.
- Fixed death screen UI calculating survived time wrongly, which also caused times to go into negatives.
- Fixed inability to add fuel to fires sometimes.
- Fixed extreme speed when jumping, more obvious when bunnyhopping.
- Fixed progress bar appearing on the water collector when you build a campfire near it.
- Fixed inability to destroy water collector.
- Fixed angled rack having no collision.
- Fixed pepper and coffee plants being too bright compared to the rest.
- Fixed low framerates on saved games sometimes.
- Fixed an issue causing loaded saves to not start at all.
- Fixed an issue causing loaded saves to start with no grass and no quest tracker.
- Fixed an issue causing insta-death on loaded saves.
Quality of Life
- Fishing rod returns metal scrap when disassembled.
- You are able to decompose more things.
- You can slice banana leaves for decomposing.
- You get at least one item back when destroying things that have low requirements. This means you get Wilson back when destroying the scarecrow.
- Improved loot from wrecks.
- Lowered shark axe teeth requirement.
Developer notes
We are deploying another patch mid week to tackle things that didn't make it this patch: Journal and HUD elements localization and unobtainable sticky notes and other quest items. Please keep the feedback coming, whether it's positive or negative, as it greatly influences the next patches.
Happy surviving,
The project castaway team