Patch notes
New
- Added slanted palm roof.
- Added smoke particle to the crafted airplane.
- Added a prompt when trying to board the plane while the quest is not yet completed.
- Added sound effects when adding crafted airplane materials.
- Added toggle to skip intro, available when tutorial is completed.
- Added quest tracker UI to the GPS tablet.
Fixes
- Fixed inability to harvest shark bodies upon save and load if you left them unharvested.
- Fixed no sharks roaming around after killing them all.
- Fixed nodes not reappearing if you cancel a partially built structure.
- Fixed placing a metal barrel stove under a tent making raft flip over.
- Fixed fire unable to be started on the raft under a tent while it's raining.
- Fixed rotten fish flying away from its cooking position.
- Fixed structure material requirement counter label not showing everything beyond the 2 digit mark.
- Fixed bug repellent falling off the world upon drag.
- Fixed tower repair not taking more than one type of material at a time, even if you have the requirements.
- Fixed tower repair having no placement sound effects or visual effects.
- Fixed tower repair not available sometimes until you save and reload.
- Fixed extension belt missing number icon, like the rest of the weapon slots.
- Fixed airplane (and any big structure) not showing all required materials.
- Fixed an issue causing by dragging a tape into your backpack.
- Fixed unintended outline when you're not hovering the disassemble table.
- Fixed disassemble table not moving the camera towards the closest angle, making the player clip through walls in some scenarios.
- Fixed exiting from the rudder, and any other interactable that moves the camera, making the player jump high or go underwater.
- Fixed needing to double click an item on the backpack to drag it sometimes.
- Fixed palm leaves on meat rack white when it's raining at night.
- Fixed crafted airplane wings missing collision.
- Fixed unable to place a crafted airplane chassis sometimes.
- Fixed low framerate when airplane is built but tower is not repaired yet.
- Fixed airplane going through cliffs and other blockages when you built in a strange direction.
- Fixed sharks swimming under terrain (underwater)..
- Fixed sharks attacking you behind structures.
- Fixed sharks attacking you when they're not facing you.
- Fixed raft going crazy when you hit something with your backpack while opening it.
- Fixed some tools being able to be stored inside the backpack, making the slot unusable.
- Fixed parasites not curing with any liquid, only with coconuts.
Quality of Life
- Updated raft sail and roof to be taller.
- Raft roof can be placed anywhere.
- You are now able to plant lavender.
- Reworded treasure discovery requirement. It no longer prompts the player to take the treasures with him.
- Removed farming patch label, as its name is already on the top middle.
- Intro is always skipped when you restart a game via death screen.
- Centered subtitles and added an outline, instead of a background.
- Grass and other ground cover biome elements is reused from island to island and it's pre-generated. This results in slightly faster loading times, less vram and ram. Naturally it frees hardware resources, which could potentially be reflected as better framerate. As a side effect, the game size is bigger since it has to store such data beforehand.
- Farming harvest gives at least two seeds (gradually giving more depending on your farming level).
- Reworded tower lore's ending from "... I hid the deciphering book where the sun meets the sea. Use the GPS Satellites to track it down ..." to " ... I hid the deciphering book but I can't remember where. The island's secrets are beyond anything we imagined, and Mordonpol disturbed something ancient. Be careful, my friend ...". The open ending serves as a teaser for a future quest, rather than a direct instruction.
Developer notes
Thanks for everyone who has been submitting our bug reports through the main menu. It's the best way for us to analyze and fix bugs. There are multiple reports about quest items and blueprints going under the terrain and some cliffs. We had a fix for this, but unfortunately it gave some secondary effects that were too late to fix for this patch. A workaround is saving and reloading, as it's highly dependent on physics and the island you are on (some physics are disabled when jumping from island to island for performance). Another of our focuses for the next patch will be the raft storage (while it's there, it's not a smooth experience to use) and another round of bug fixes.
We have also started working on the required assets to get co-op going. While we can't share too much info about it - it's definitely in the works. We are hoping to start giving more info on Q1 2025.
Happy surviving,
The project castaway team