Fixes
- Fixed backpack no accounting full inventory, allowing the player to infinitely pickup things.
- Fixed cooked food giving the same stats as its raw versions.
- Fixed raw fish fillet not giving any proteins.
- Fixed raft physics going crazy when you place things on top, especially adding things to the storages or campfires.
- Fixed raft rudder causing raft physics to once again go crazy.
- Fixed raft sails continuous force even when it's out of water, causing a glitchy raft to never come back again.
- Fixed built structures inside the raft loading with strange rotation.
- Fixed an issue caused by demolishing campfires, smokers and barrel stoves.
- Fixed inability to craft bugnet.
Quality of Life
- Food replenishes roughly 50% more hunger.
- Low vitamins and proteins only affect 50% of the max hunger restore from an item. This means if you are low nutrients, you can at least partially satisfy your hunger.
- Proteins and vitamins are more balanced Meat leans more towards proteins, while vegetables and fruits lean more towards vitamins.
- Hunger depletion rate is now 50% slower (full stomach lasts twice as long).
- Hunger starts at 75% instead of 50%.
- Increased meat rack longevity from 2x to 4x.
Developer notes
Next week we are launching an update with localization, auto-save, respawning instead of having to re-load, and a lot more quality of life updates. Our discord is the most active Castaway community, where you can also engage with developers directly, so feel free to join!
Happy surviving,
The project castaway team