Changes / Adjustments
Visual
- Remarkable changes made to Victor's appearance.
- The map design on Episode 5 has been changed, increased playtime on the level.
- Water depth has been visually adjusted for Episode 4.
AI Modification
- CPU enemies are able to use grenades now.
- Enemy AI is now more dangerous and adjusted to be realistically tactical.
Gameplay
- Grenade explosion radius and hitboxes have been adjusted to be more realistic.
Bug Fixes
- An issue preventing mouth movements on cutscenes in low-specs has been optimized now.
- An issue causing Victor to get stuck while walking in cutscenes has been resolved.
- An issue causing inventory and timestamp to get stuck on screen has been resolved.
- An issue causing enemies to idle in the 7th episode has been resolved.
- An issue causing players to get stuck in assist view while cinematic starts have been resolved.
- An issue causing game resolution not to appear right while selecting video settings has been resolved.
- An issue causing CPU enemies to get stuck in between doors in Episode 5 has been resolved.
- An issue causing players to face errors while trying to read notes has been resolved.