Gameplay
- The issue of the fired bullets hitting environmental objects instead of the target has been fixed.
- Player auto cover for small cover objects has been added.
- Not being able to set the resolution in fullscreen issue has been fixed.
- FOV setting has been added.
- Camera angles has been reworked.
- RAK usage has been made more fluid.
- Now, it is easier to kill armored enemies.
- Weapon switching speed has been increased.
- Grenade damage range has been extended.
- Holstering crowbar under some unwanted circumstances issue has been fixed.
- Ammunation carry limit has been increased.
- Shotgun's recoil has been reduced.
- Assault rifle recoil has been reduced.
- Gamepad vibration turn on/off setting has been added.
- Now, shoot button input causes the character to draw last used weapon if there is no weapon drawn.
- Now, Victor can reload the shotgun while sprinting.
- The quest indicator that is shown on the wrong place in chapter 6 has been corrected.
- Chapter 3 invisible wall has been removed.
- A waypoint has been added in chapter 1 for waiting for the train quest.
- Constant crouch glitch in chapter 1 has been fixed.
- Teleporting issue while traversing through a blocking object in chapter 3 has been fixed.
- Wrong quest names and indicators in chapter 3 has been fixed.
- Being able to go outside of the map in chapter 7 has been fixed.
- Staircase collision issue in chapter 6 has been fixed.
- The issue of the crowbar not showing up in the chapter 3 cinematics has been fixed.
- Saving issue after shooting the plane has been resolved.
- The opiton of playing any chapter without progress lost after finishing the game has been added.
- The animation issues and glitches related with throwing the grenade have been fixed.
- Throwing grenade has been made more fluid and trajectory indicator has been made clearer.
AI
- Enemy AI's reaction to explosive barrel hit has been improved.
- The issue of enemy AI shouting when the player dies has been fixed.
Animation
- The issue of enemies' hands sometimes stucking has been fixed.
- Hit reaction animation has been speed up.
VFX
- Missing fires in chapter 1 issue has been fixed.
- Floating debris after breaking a blockade issue has been fixed.
Sound
- Shotgun's shooting sound has been changed.
- Emitting the gunshot sound by enemy fire from wrong location issue has been fixed.
- The issue of not being able to hear enemy step sounds has been fixed.
- Step sound level while crouching has been reduced.
UI
- Back button for note reading in German language has been corrected.