Dear Pioneers,
the latest Beta test of our upcoming co-op update 0.5.0. is out now!
We are excited to read your feedback on our first multiplayer mode! Please tell us what you think on Discord or in our Open Beta discussion forum on Steam.
Thank you for your support and have fun testing our new features!
New Feature: Co-op mode
“Shared co-op” is our first multiplayer mode. It means that up to 4 players can play one faction together without limitations. Any team member may place buildings, paths, send commands or change settings at any time for that one faction.
To team up, there are 3 ways:
- You can join a Steam friend currently playing Pioneers of Pagonia anytime, if that player has set their game to “open for friends” and not to “private”.
- While you are running a game, you can also invite Steam friends to join your game via the Steam friend invite overlay.
- You can also copy a game ID of your current match and share it with other people to allow them to join. This is helpful if you want someone to join who is not on your Steam friend-list or if you want to make sure that only specific players who received the code can enter. To that end, players who have your current game ID can join even if your game is set to “private”, so no random friends can join in who just happen to see you play in Steam.
Multiplayer Saves:
- Any player participating can save multiplayer games, any player participating can continue the saved games. Other players can join until the player limit, currently 4 players, is reached. While the player who set up the map is defined as the host, anyone else can take over that role in a restart when loading a save game. They can also continue alone later if they want to, so savegames can be used both for single player or shared co-op gameplay.
Interface Features:
- You can see a list of all participating players and their connection quality.
- Each player receives an individual player color, which is used to differentiate the players in the user interface. The color is visible at the player name list for easy recognition.
- You can see where other players currently plan to place a building with an outline of their player color.
- You can see the camera position of other team members on the overview map in their player color.
- You and your team members can “ping” locations in the world (even multiple ones at a time) to mark points of interest, and those are both shown on the overview map and the world view in the respective player color.
- If one or more players select a building, this is also visualized in the game world view with an outline border of their player color.
Playing Together:
- The host can pause the game by entering the game menu (ESC key)
- The host can change the game speed
- If commands of team members conflict, they get automatically resolved. E.g. if one interaction turns another one invalid, e.g. because there is no longer enough room for a building, the first command stays valid.
- The UI feedback (e.g. you see if another player currently selects a building, probably to change settings) helps to avoid simultaneous actions unless intended. But parallel actions are still allowed whenever possible, e.g. multiple players can adjust settings, in the same building simultaneously.
Improvements
- Audio mixing
- Better logging for specific classes of errors
Fixes
- Fixed: Hunter was playing wrong animation before fleeing
- Fixed: Sometimes NPC territory was split in two sectors
- Fixed: Corrected tracking of rations that turn into nutritious meals for the statistics
- Fixed: Fixes a crash in map generation code
- Fixed: NPC villages contained too much unused territory
- Fixed: NPC villages were never directly at the ocean