Improvements
Gameplay
- The Guidance Map shows a victory screen when all objectives are completed
- Improved map generation
- NPC villages can now offer diamonds in trades, which have a value of 25 each
- Beginner landing party gets some cut stone and softwood beams added and some stone and softwood trunks removed
- Howlers and Spectres balancing
- Slightly increased numbers of units in the difficulty settings where they appear first
- Fixed invalid major combat boost of Werewolves against Soldiers, Guards and Rangers, sorry!
- Fixed invalid minor combat boost of Spectres against Rangers
- Explorers do not show notifications for mining deposits and harvestable plants found in NPC villages
Map generation
- Military unit composition of NPC villages improved
- The amount of forest inside and near the player starting area has been slightly increased in most cases
Visuals
- Various tweaks to tools/weapons of units
- Improved look of guild hall
- Improved animations at the mint
- Improved decals & props of several point of interests
UI
- Added wealth and combat power display to the top bar user interface
- Added wealth values of commodities to their tooltips
- Cleaned up trade section of the HUD (added idle traders and removed unused values)
- Victory screen is now visually more impressive
- Time, dates and numbers are now formatted using local system style instead of US style
- Default setup of top bar adjusted to the Early Access version, showing more values by default
- A warning is shown if an invalid clipboard content is pasted into the map ID
- A warning is shown if the map ID pasted is not from the current game version since the map ID may or may not generate identical maps for different game versions
- When a map ID is pasted the map generation UI is switched to customize tab automatically
- Objectives to supply points of interest indicate now how many locations have to be supplied
- Values in the top bar user interface are now always sorted the same way
Misc
- Audio mix improvements
- The game checks for corrupted data files and notifies the Steam client to verify the installation before the next game start
- The game warns if the nVidia graphics driver has version 26.21.14.3190 or older or if the AMD driver has version 31.0.12027.9001 or older and asks the user to update the driver to a more recent version
Fixes
- Fixed: Sometimes a freshly placed building could appear floating
- Fixed: There was a small visual glitch when units were transformed during recruitment
- Fixed: At some production buildings an item was erroneously shown during the production process
- Fixed: Buildings no longer play their work audio during placement
- Fixed: The tooltip of the continue button showed the time in UTC instead of local time.
- Fixed: When the sawmill was started and stopped again immediately the wheel was spinning crazily.
- Fixed: When a tavern had no ingredients and recipes were enabled and disabled, the status was not always updated correctly.
- Fixed: When the NPC village's road network was bigger than the player road network at the moment of joining, the warning flags were not updated correctly.
- Fixed: Sometimes the game crashed when an NPC village was joined with the player village.
- Fixed: If a trade of a rare artifact was interrupted inside a NPC village the artifact was lost.
- Fixed: Howlers whose camp was already destroyed converted too many civilians
- Fixed: Several more rare crashes in specific game situations