Howdy Builders,
We just released a maintenance update on Steam and Epic. This update primarily focuses on enhancing the visual aspects of our PC platform to provide you with a more immersive and engaging experience. We have addressed visual issues and optimized graphics performance in the new render pipeline to enhance indoor lighting, shadows, eye highlights, character skins, ambient occlusion, and other aspects, resulting in an overall improved visual experience.
Additionally, as part of this maintenance patch, we've included some hotfixes to resolve any hindrances you may encounter in Sandrock.
Rest assured that our team is working diligently to minimize any inconvenience and enhance your experience.
Please find out the changelist below:
Graphic Optimization
- Optimized skin translucency to enhance the vividness of characters
- Optimized eye highlights to make player characters and NPCs stand out more
- Optimized the ambient occlusion (AO) to simulate how light interacts with surfaces in scenes
- Optimized the artistic effects of some dungeons and indoor environments
- Added the sun glare effect
- Added God rays effect to enhance the realism of light streaming through windows.
Fixed
General
- Fixed an issue where Musa wouldn't leave Sandrock at the correct time.
- Fixed a problem where the game would freeze after a player's character death and choosing to load a save, then closing the interface.
- Fixed an issue with monsters spawning above level 100.
- Fixed an issue where the Sandfish Aquarium couldn't display fish..
- Fixed an issue where some NPCs' AI would spin in circles due to being unable to reach their destination points.
- Fixed an issue where one wall indoors in the Amirah's home was missing collision
- Fixed the issue with abnormal camera angles when holding the Techno Floppy Disk Box
- Fixed the lack of stage-breaking effects for limestone.
- Fixed an issue where players couldn't interact with Logan after defeating a boss monster in Lab 7 and choosing to wait for a while.
- Fixed NPCs disappearing deep in the desert during the reforestation period.
- Fixed an issue where Cooper may remain inside a room and not come out.
- Fixed some stones in the Sand Runnding track that would get players stuck.
Gameplay and Systems
- Fixed an issue with Elsie's behavior after the 'Takin' it Easy' quest.
- Fixed an interaction problem with Matilda and Burgess before the charity speech.
- Fixed a problem with the quest prompt circle not being removed correctly after completing the 'One Small Step for Sandrockers' quest.
- Fixed two unexpected old photos given to Mort.
- Fixed a freeze issue with the 'Starship Enterprising' quest when triggered outside of the main scene.
- Fixed an issue where the game could freeze during the conversation with parents on the second day of the Summit event when having two children.
- Fixed an issue in the 'Catori World' quest where players may experience uncontrollable movement.
- Fixed abnormal behavior of Andy after the 'One Flew Over the Bandit Nest' quest.
- Fixed abnormal behavior of Venti after the 'Another Night Out' quest
- Fixed the potential issue of getting stuck during the 'Fragrant Memories' quest.
Visual and Audio
- Fixed inconsistencies in the interior and exterior of Mi-an's house.
- Fixed occasional appearance of bubble burst effects in the main scene.
- Fixed an issue in the 'Let's Play Mahjong' quest where the faulty sound of the mahjong table wasn't properly removed.
- Fixed overlapping NPCs at the school.
- Fixed the abnormal sound issue when dragging the scrollbar in keyboard and mouse mode.
UI
- Fixed an issue where a thumbnail would be incorrectly added to the album after playing the acupuncture cutscene.