We're upgrading our version numbering system to enhance clarity across all platforms. Let's take V1.2.3.4 as an example as an example,
The first number ‘1’ is the major version, kicking off with V1.0 as the official release. If a significant update comes next summer, like cross-platform multiplayer, it could be V2.0. Until then, it's V1.x.
The second number ’2‘ signals new content based on the previous version. So, if the next update adds more cool stuff, it might become V1.2, V1.3, and so on.
The third number ‘3’ is for monthly fixes. Think of it as regular housekeeping—no new content, just tweaking and improving. This happens about once a month. If V1.2.3 is out, the next month might bring a maintenance update, making it V1.2.4.
The fourth number ‘4’ is for emergency bug fixes. If something needs a quick fix after a release, they add a number here.
So, V1.2.3.4 means after V1.0, there were two updates with new things, followed by three regular monthly tune-ups. After the third tune-up, there were four quick bug fixes.
This change aims to provide a straightforward understanding of updates and ensure consistency across all platforms, promoting more efficient communication for everyone.
Here is the changelist for Ver. 1.1.2.5:
- Fixed an issue where there was still a quest marker above Mort's head after completing all related content in the 'Gone with the Wind' quest.
- Fixed a conflict between the post The Alliance Summit plot and the Showdown at High Noon events
- Fixed a bug in the 'Fragrant Memories' quest that caused the game to freeze when triggered during the Lockdown.
- Fixed an issue where the 'Goodbye, Nia' quest couldn't be correctly triggered in certain situations.
- Fixed a problem in the 'Birthday Blues ' quest where Catori was occupied by other tasks, preventing her from reaching the museum for an extended period.
- Fixed a camera freeze issue after meeting with Luna during the 'The Alliance Summit' quest
- Fixed a freeze issue when watching the game summary report in Spanish.
- Fixed a bug where both Matilda and Trudy would speak at the same time during the Day of the Bright Sun
- Fixed an exploit where players' children could endlessly receive gifts.
- Fixed an issue where players' children might appear in the town square.
- Fixed a problem where Yan appeared in town during some special time
- Fixed clipping issues with Unsuur's Deputy Hat and hair.
- Fixed some quest-triggered freezes during the Showdown at the High Noon
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Catch up with us around the web for more Sandrock information:
Subscribe to Youtube
Join our Discord
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website