Howdy Builders,
Thank you for the feedback provided during this time and for helping us identify issues with graphical performance and aesthetics. Based on your feedback, we have conducted some art repairs. Here, we would like to once again explain the nature and causes of these issues, as well as the solutions we are implementing and our future plans.
What are the problems and how did they happen:
According to your feedback, we've noticed some issues mainly related to environmental lighting, shadows, special effects, and character models. These glitches could really mess with the immersion factor for players.
The issues arose due to our transition from the previous rendering pipeline, known as Built-in, to the URP (Universal Render Pipeline). However, this switch led to significant disparities in the visual aesthetics of Sandrock due to differences in how the pipelines handle lighting and other aspects. Unfortunately, we failed to promptly and comprehensively optimize the art to align with the characteristics of the new pipeline. This oversight on our part has hindered the gaming experience, and we sincerely apologize for the issue. Rest assured, addressing these graphic art issues is our top priority as a development team, as we are committed to ensuring that every player can fully immerse themselves in our game.
Current Progress:
We've looked into the issues reported by you and our art team has been hard at work fixing things up. Here's what's been improved so far:
'Left' is before ---- Right will be the 'after'
-Volumetric lighting in CG animations
-Effects in Dungeon
-Indoor light baking
-Subsurface scattering (SSS) and Eye highlights
-Indoor wall light reflections
Our Future Plans:
The showcased improvements just present parts of our progress, and Ambient Occlusion (AO) and other effects will be further fine-tuned. Due to space limitations, we couldn't cover every detail, but we've selected some key fixes with representative screenshots.
Regarding the fixes mentioned, we're planning to package and test them for a week or two. If everything goes smoothly, these fixes will be rolled out as a maintenance patch either next week or the following one.
In the near future, we'll also add graphic brightness and contrast settings for you to adjust based on your preferences. (P.S. The UI will be further fine-tuned.)
We'll keep working based on your feedback. After the update, if you spot any other art-related issues, please reach out to us through the official channels listed below. Your feedback helps us identify and fix these problems more effectively.
【Steam Pinned Post】
【Discord】
【qa@pathea.net】
Your feedback helps us identify and prioritize issues, ultimately enhancing the gaming experience for all Builders. Finally, we want to express our heartfelt gratitude for your long-standing support and understanding of our game. We'll continue striving to enhance your gaming experience.
Last but not least, the Pet DLC is coming soon!
Happy gaming to all!
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
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