News Liste MultiVersus

Season 3 1.3.3 Midseason Patch Notes Part 2
MultiVersus
15.10.24 17:52 Community Announcements
These Patch Notes are a continuation of Part 1

General Combat
  • Ground forward dodges that do not successfully dodge an attack now have an additional 10 frames of recovery before the fighter can perform another action; recovery lag on successful dodges is unchanged
  • Ground forward dodge immunity hurtbox size has been increased to make successful dodges more likely.
  • Upon a successful hit, victim fighters will now hold their active pose for a longer duration. This will address issues where fighters transitioned into their hit react animations causing attacks to appear to hit from much farther than intended.
  • Multiple attacks have received hitbox sizing passes, with more coming in a future patch.
  • Automatic techs that occur near terrain corners will no longer send fighters off the side of the map
  • Fixed an issue where certain input settings would not properly charge certain attacks.


Perks

Troll Tactics
  • No longer triggers if taunting immediately after using another taunt


Characters

Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix

Agent Smith

Air/Ground Neutral Special
  • ~ Hitbox size adjusted to better match visuals
  • ~ Hand Cannon Perk Hitbox adjusted to better match visuals

Air/Ground Side Special
  • ~ Hitbox size adjusted to better match visuals

Ground Down Special
  • + Agent projectile hitbox size increased


Arya

Air/Ground Side Special (Dagger Dash)
  • - Hitstun reduced

Air/Ground Side Special (Cooldown)
  • + Movement increased


Banana Guard

General
  • + Ground movement speed increased to 2100 from 1775

Ground Up Attack
  • * Fixed an incorrect update listed in recent patch: On-Hit cancel window advanced 4 frames

"The Iron Temple" Perk
  • + Projectile shield activation advanced 2 frames

Batman

Ground Side Attack 1
  • - On-whiff cancel window delayed 7 frames

Ground Side Attack 2
  • - On-hit cancel window into dodge delayed 12 frames
  • + Hitstun increased

Ground Up Attack
  • + On-hit cancel window advanced 13 frames

Ground Down Attack
  • - On-hit cancel window into Neutral Attack removed
  • - On-hit cancel window into Jump removed

Air/Ground Neutral Attack
  • - Cooldown refund from collecting Batarang reduced to 50% max cooldown from 65% max cooldown
  • - Batarang cooldown increased by 2 seconds

Air Up Attack
  • - Second hit knockback reduced to 1550 from 1650
  • - Second hit on-hit weakened debuff removed

Ground Up Special
  • - On-whiff cancel window delayed 7 frames

Air/Ground Side Special
  • + Grappling hook aim speed increased

Air/Ground Neutral Special
  • - Batbomb cooldown increased by 4 seconds

Beetlejuice

Ground Up Attack
  • + Uncharged knockback scaling increased to 18 from 16.5
  • ~ Visuals updated to better match hitbox

Ground Down Special
  • + Knockback increased to 2000 from 1850

Black Adam

Ground Dash Attack
  • + Hitbox start-up window reduced 4 frames to better match visuals

Bugs Bunny

Air Up Attack
  • - Damage reduced to 9 from 10
  • ~ Hitpause reduced

Air/Ground Down Special
  • ~ Projectiles that travel through a tunnel will reset their hit history, allowing them to hit fighters that have already dodged the attack

Finn

Finn's kit has been adjusted to focus more on being the anti zoner assassin, while changing the properties of Aerial Up Special to help reduce the strong effectiveness of the very early KO combos.

General
  • + Ground movement speed increased to 2250 from 2025

Ground Dash Attack
  • + First hit now more consistently combos into second hit

Ground Side Attack 1
  • ~ Maximum charge time reduced to 1.25 seconds from 1.5 seconds

Ground Neutral Attack
  • ~ Maximum charge time reduced to 1.25 seconds from 1.5 seconds

Ground Up Attack
~ Maximum charge time reduced to 1.25 seconds from 1.5 seconds
- Uncharged knockback scaling reduced to 15 from 20.5
+ Knockback charge multiplier increased to 1.25 from 1.0
Ground Down Attack
  • + First hit now more consistently combos into second hit
  • + Movement increased
  • ~ Maximum charge time reduced to 1.25 seconds from 1.5 seconds

Air Neutral Attack
  • - Knockback reduced to 2450 from 2650

Air Side Attack 1
  • + Now more consistently combos into Air Side Attack 2

Ground Side Special
  • + On-hit cancel window advanced 10 frames

Air/Ground Neutral Special
  • ~ Maximum charge time reduced to 1.25 seconds from 1.5 seconds

Air/Ground Up Special
  • ~ Attack properties have been updated to a single-hit knockback away from Finn from a multi-hit vacuum
  • - Knockback influence multiplier increased to 1.2 from 1.0
  • ~ No longer launches Finn forwards

Gizmo

Air/Ground Neutral Attack
  • ~ Arrows fired in the air now ignore platform collision; arrows fired on the ground unchanged

Ground Side Special
  • - Car explosion damage reduced to 15 from 24

Air Down Special
  • + Knockback angle made more downwards

Harley Quinn

Harley's playstyle has been adjusted from the one dimensional form of aggression prior to this patch, to a proper mix of aggression, combos, and being an anti tank assassin.

General
  • + Ground movement speed increased to 2200 from 1975

Ground Side Attack 1
  • ~ Hitbox Adjusted to better match visuals

Ground Side Attack 2
  • ~ Hitbox Adjusted to better match visuals

Ground Side Attack 3
  • ~ Hitbox Adjusted to better match visuals

Ground Side Attack 4
  • + Damage increased to 5 from 4
  • + Knockback scaling increased to 22 from 20

Ground Neutral Attack
  • + Now breaks armor

Ground Up Attack
  • ~ Active hitbox duration increased 2 frames to better match visuals

Ground Down Attack 2
  • + Knockback increased to 1750 from 1650
  • + Knockback scaling increased to 18 from 10
  • ~ Knockback angle made more horizontal

Air Side Attack 1
  • ~ Knockback angle made more downward to allow ground bounces
  • ~ Hitbox Adjusted to better match visuals

Air Side Attack 2
  • + Knockback increased to 1700 from 1550
  • ~ Knockback angle made more horizontal to prevent ground bounces
  • This is to prevent an instant tech after Air Side Attack 1

Air Neutral Attack
  • ~ Hitbox Removed from Harley's Head

Air/Ground Neutral Special
  • ~ Cooldown ammo removed
  • + Overall cooldown reduced to 8 seconds from 12 seconds
  • ~ Batdoll projectile now ignores platform collision when colliding with platforms from below

Air/Ground Side Special
  • ~ Pressing the Attack or Special button will fire the boxing glove projectile up to 23 frames early

Air/Ground Down Special
  • ~ Hitbox more accurately matches visuals

Iron Giant

Rage Air/Ground Side Special
  • ~ Plasma orb projectile now ignores platform collision

Jake

Ground Up Attack
  • * Fixed an issue where Jake's hand was not properly becoming invulnerable above 50% charge

Air Up Attack 2
  • + Damage increased to 7 from 6

Jason

Ki Ki Ki Ma Ma Ma

General
  • ~ Fixed an issue where buffering dodge out of some attacks would dodge the wrong direction

Ground Dash Attack
  • + Projectile shield start-up window reduced 2 frames
  • + Hitbox start-up window reduced 1 frame

Ground Neutral Attack
  • + Knockback increased to 1750 from 1300
  • - Charge knockback multiplier decreased to 1.5 from 2.0
  • - On-whiff cancel window advanced 6 frames

Ground Side Attack 3
  • + Knockback scaling increased from 16 to 20

Ground Up Attack
  • - On-hit cancel delayed by 1 frame
  • - On-whiff cancel window advanced 8 frames
  • ~ Fixed an issue where Bed was trapping people in hitstun and not connecting when hitting below a platform
  • ~ VFX adjusted to better match visuals

Ground Down attack
  • + Start-up window decreased 1 frame
  • ~ Knockback angle made more upward
  • + Knockback increased to 1800 from 1250
  • + Knockback scaling increased to 14.5 from 14
  • + Movement increased

Air Neutral Attack
  • ~ Knockback angle made more downward to allow ground bounces

Air Down Attack
  • + Start-up window decreased 3 frames

Ground Neutral Special 2 (Shout Attack)
  • + Hitbox start-up window reduced 1 frame
  • + Hitbox size increased to better match visuals
  • + Damage increase to 7 from 5
  • + Now applies a stun debuff on-hit

Air/Ground Side Special
  • - Knockback scaling reduced to 15 from 19.5
  • ~ Now consumes rage buff

Ground Down Special
  • * Fixed an issue where Sleeping Bag was doing 0 damage to enemies hit by a thrown sleeping bag
  • + On-whiff cancel window advanced 45 frames
  • + Capture hitbox size increased

LeBron

Air/Ground Side Special
  • * Fixed an issue where LeBron could get infinite dunks under certain conditions

Morty

Air/Ground Neutral Attack
  • ~ Snake projectiles now ignore platform collisions

Air/Ground Up Attack
  • ~ Snake projectiles now ignore platform collisions

Air/Ground Neutral Special
  • - Grenade explosion knockback scaling reduced to 20 from 29

Ground Side Special
  • ~ Now splits enemy Morty grenades
  • ~ Hitbox adjusted to better match visuals
  • - On-hit weakened debuff removed

Reindog

Ground Neutral Attack; (Air Version Unchanged)
  • + On-hit cancel window advanced 13 frames
  • ~ Projectile spawn location moved lower
  • ~ Reindog now moves forward during the attack
  • * Fixed an issue where Reindog could not change facing during the first 4 frames

Air/Ground Neutral Special
  • + Tether pull activation advanced 4 frames
  • ~ Tether no longer attaches to Watermelon Steven

Ground Side Special
  • + On-hit cancel window advanced 11 frames
  • ~ Knockback angle made more vertical

Ground Up Special
  • * Fixed an issue where the crystal would fire while in Limbo state, like in Taz’s stomach
  • * Fixed an issue where the crystal would stop firing once it returned to terrain after drifting away from terrain
  • * Fixed an issue where the crystal would appear to fire when it was not hovering over terrain
  • * Fixed an issue where the crystal would not fire when spawned near a platform ledge

Air Up Special
  • ~ Adjusted travel speed when thrown up or down

Air/Ground Down Special
  • ~ Fireball projectile now ignores platform collision when colliding with platforms from below

Rick

This patch addresses Rick’s Meeseeks usage issues, as well as inconsistencies with his combo starters.

General
  • + Ground movement speed increased to 2050 from 1775

Ground Side Attack 1
  • + On-whiff cancel window advanced 12 frames

Ground Side Attack 3
  • ~ Rocket projectile now ignores platform collisions

Ground Up Attack
  • + First hit now more consistently combos into second hit
  • ~ First hit hitpause reduced

Ground Down Attack
  • + Now has a hitbox on Rick’s hand that combos into the fart bomb projectile
  • + Fart bomb projectile now breaks armor

Air/Ground Neutral Attack
  • ~ Attack momentum can now carry Rick off platforms

Air Side Attack
  • + On-hit cancel window into portal advanced 2 frames
  • ~ Now ignores player collisions during movement

Ground Neutral Special
  • + All commands now have a hitbox on Rick’s hand
  • ~ Golf Meeseeks can now reflect ally projectiles to redirect them
  • * Fixed an issue where Golf Meeseks would not swing his club while reflecting a projectile

*NEW* Ground Neutral Special (Cooldown)
  • + Rick can now use this attack on cooldown to utilize the hitbox on his hand and to give commands to idle Meeseeks

Air/Ground Side Special
  • ~ Projectiles that travel through a portal will reset their hit history, allowing them to hit fighters that have already dodged the attack

Air/Ground Down Special
  • - Ally morphize buff no longer increases damage dealt; increased knockback unchanged
  • + Ally morphize buff now increases fighter weight 15 units

Samurai Jack

Air/Ground Side Special
  • - Hurtbox is now extended so Jack is less likely to teleport through incoming projectiles

Shaggy

General
  • Sandwich item now ignores platform collision while thrown

Passive
  • * Fixed an issue where Shaggy could not use Instant Aerial Dodge Rage specials

Ground Side Attack 1
  • - On-whiff cancel window delayed 2 frames

Ground Up Special
  • - On-whiff cancel window delayed 7 frames

Air Down Special
  • ~ Shaggy can now grab enemy fighters during attack start-up, carrying victims into his ground slam

Rage Air/Ground Side Special
  • - On-hit weakened debuff removed

Rage Air Down Special
  • ~ Shaggy can now grab enemy fighters during attack start-up, carrying victims into his ground slam

Steven Universe

Air Neutral Attack
  • - On-whiff cancel window delayed 5 frames
  • - Charge max damage multiplier reduced to 2.0 from 3.0
  • * Fixed an issue where this attack would not destroy certain projectiles

Air Up Attack
  • - Knockback scaling reduced to 16.5 from 18.5

Air/Ground Neutral Special
  • - Knockback reduced to 1750 from 1800
  • - Knockback scaling reduced to 18.5 from 21
  • - Cooldown increased to 20 seconds from 16 seconds

Air/Ground Up Special
  • - On-hit cancel window delayed 5 frames
  • - On-whiff cancel window delayed 5 frames

Stripe

Air/Ground Down Special
  • - Explosion hitbox size reduced
  • - Explosion hitbox damage reduced to 7
  • - Traveling hitbox duration reduced 20 frames
  • - Traveling hitbox damage reduced to 3
  • - Ammo cooldown increased to 15 seconds from 12.5 seconds

Superman

Ground Side Special
  • + Superman is now immune to projectiles while teleporting to his attack location

Taz

Ground Neutral Attack
  • ~ Spit projectile now ignores platform collision

Ground Up Attack
  • + First hit now more consistently combos into second hit

Air/Ground Side Special
  • ~ Hitbox now better matches visuals
  • ~ Hurtbox position updated so it is no longer drifted behind the tornado

Air/Ground Neutral Special
  • * Fixed an issue where Taz grab would not break armor

Air/Ground Up Special
  • + First hit now more consistently combos into follow-up hits

Air/Ground Up Special (Cooldown)
  • + First hit now more consistently combos into second hit

Air/Ground Down Special
  • + Boot projectile lifetime increased to 1 second from 0.8 seconds
  • + Boot projectile now applies Tasty debuff on hit
  • ~ Boot projectile now ignores platform collision
  • + On-hit cancel window advanced 4 frames

The Joker

With the reductions to The Joker's jab focused gameplay, the playstyle became one dimensional and very defensive.These changes hope to improve his approach game, and introduce new combo routes while also reducing out some of his laddering power.

Ground Dash Attack
  • ~ Hitpause reduced

Air/Ground Neutral Attack
  • + Hitbox added to The Joker's hand while he throws a card
  • + Now moves The Joker forward

*NEW* Neutral Attack (On Cooldown)
  • + The Joker can now use this attack on cooldown to swipe his hand without throwing a card

Ground Side Attack 1
  • + Forward movement increased

Ground Side Attack 2
  • + Forward movement increased
  • ~ Knockback angle made more horizontal

Ground Up Attack
  • + Forward movement increased
  • - On-whiff cancel window delayed 10 frames

Ground Down Attack
  • + Hitbox added to The Joker's hand when the teeth are thrown
  • + Now moves The Joker forward
  • + Teeth projectile spawn advanced 2 frames
  • + Teeth projectile now better combos into subsequent hits

Air Side Attack
  • + Start-up window before charge reduced 4 frames

Grounded Side Special
  • ~ Now moves The Joker backwards when rocket projectile is launched
  • + Knockback increased to 2150 from 1800

Grounded Down Special
  • + Jack in the Box hitbox size increased
  • + Cannon fire start-up window reduced 12 frames

Air Down Special
  • - Start-up window increased 2 frames
  • - Knockback influence multiplier increased to 1.2 from 1.0

Air Neutral Special:
  • ~ Knockback angle made more downwards

Air Up Special:
  • - Uncharged knockback reduced to 1600 from 1750
  • - On-hit and On-whiff cancel windows delayed until after The Joker releases the balloon

"Joker's Wild" Perk
  • - Card knockback scaling reduced to 19 from 21

The Powerpuff Girls

Aerial combat has been improved to allow for more unique aerial combo routes, and more aggressive gameplay in the air overall to better match their grounded game as very light but hyper rushdown assassins.

General
  • ~ Visuals have been updated to better feature the leading girl
  • - Bubbles leader air speed buff reduced to 10% from 15%; ground speed buff unchanged

Ground Down Attack
  • - Damage reduced to 6 from 11

Air Neutral Attack
  • - Damage reduced to 5 from 9
  • + Knockback increased to 2600 from 1400
  • - Knockback scaling reduced to 2 from 7
  • ~ Knockback angle made more horizontal
  • - Hitstun reduced
  • - Knockback influence multiplier increased to 1.5 from 1.0
  • + On-hit cancel window advanced 5 frames

Air/Ground Neutral Special (Blossom)
  • + Knockback increased to 2800 from 2600
  • ~ Knockback angle made more horizontal
  • - Knockback influence multiplier increased to 2.0 from 1.5
  • - On-hit cancel window delayed 12 frames

Air/Ground Neutral Special (Bubbles)
  • + Reflect hitbox duration increased 5 frames

Air Side Special
  • ~ Each girl now causes a different knockback angle on-hit
  • + Girls no longer bounce backward on-hit
  • - Dash hitbox armor break removed
  • * Fixed an issue where platforms would prevent the girls from traveling the full distance

Air/Ground Up Special (Blossom)
  • - Travel distance reduced

Air/Ground Up Special (Buttercup)
  • + Travel distance increased

Air Down Special
  • * Fixed an issue where using aerial down specials near the ground allowed for infinite aerial down special attacks

"Acrobattack" Perk
  • - On-whiff cancel window delayed 8 frames
  • - Repeat-move lockout increased to 20 frames from 8 frames

Tom & Jerry

Ground Up Attack
  • ~ On-hit cancel window is now limited to specific actions: Ground Up Special, Ground Down Special, Ground Side Special, and Ground Down Attack

Ground Up Special
  • ~ Rocket projectile now ignores platform collision when colliding with platforms from below

Velma

Air/Ground Down Special
  • ~ Book projectile now ignores platform collision

Wonder Woman

Ground Dash Attack
  • - On-whiff cancel window delayed 4 frames

Ground Side Attack 1
  • - On-whiff cancel window delayed 10 frames

Air Down Attack
  • - Hitbox size adjusted so it is less likely to hit above Wonder Woman

Ground Up Special
  • - Removed ability to fast fall and land cancel to interrupt the attack early
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