Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Stripe
General
- + Ground movement speed increased to 2350 from 2250
- - Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground
Air/Ground Neutral Attack
- - Start-up window increased 1 frame
- ~ Now limits fall speed during attack recovery
Ground Side Attack 1
- - Hitbox size reduced so the attack is less likely to hit behind Stripe
Ground Side Attack 2
- ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
- ~ Hitbox size adjusted to better match visuals
Ground Up Attack 2
- ~ Hitbox size adjusted to better match visuals
Ground Down Attack
- ~ Hitbox size adjusted to better match visuals
Ground Side Special
- ~ Hitbox size adjusted to better match visuals
Air Side Attack
- ~ Now limits fall speed during attack recovery
Air Up Attack
- ~ Now limits fall speed during attack recovery
Air Side Special
- ~ Hitbox size adjusted to better match visuals
Air/Ground Down Attack
- ~ Now limits fall speed during attack recovery
Superman
Ground Dash Attack
- + On-hit cancel window advanced 2 frames
- ~ Knockback angle made more diagonal
Ground Side Attack 1
- - Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 2
- - Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 3
- - Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 4
- - Hitbox size reduced so the attack is less likely to hit behind Superman
- ~ Knockback angle made more horizontal
Ground Down Attack
- + Uncharged knockback increased to 1350 from 1250
- - Hitbox size reduced so the attack is less likely to hit behind Superman
- ~ Knockback angle made more horizontal
Air Neutral Attack
- - Final hit knockback reduced to 1400 from 1500
- - Hitbox size reduced so the attack is less likely to hit behind Superman
- + Now maintains more momentum during attack start-up
- ~ Now limits fall speed during attack recovery
Air Side Attack
- ~ Hitbox size adjusted to better match visuals
- - On-hit cancel window delayed 4 frames
Air/Ground Neutral Special
- ~ Now limits fall speed during attack recovery
Ground Up Special
- ~ Hitbox size adjusted to better match visuals
Ground Down Special
- + Head hitbox start-up window reduced 4 frames
- + Head hitbox active duration increased 6 frames
- - Head hitbox size reduced so the attack is less likely to hit behind Superman
- + On-hit cancel window advanced 3 frames
- - On-whiff cancel window delayed 7 frames
- ~ Laser explosion hitbox size adjusted to better match visuals
Aerial Down Special
- ~ Head Hitbox position adjusted to better match visuals
Taz
Ground Down Attack
- + Knockback increased to 1450 from 1200
- ~ Knockback angle made more horizontal
- + On-hit cancel window advanced 2 frames
- ~ Hitbox size adjusted to better match visuals
Air Neutral Attack
- ~ Now limits fall speed during attack recovery
Air Side Attack
- + Repeat-move lockout reduced to 12 frames from 15 frames
Air Up Attack
- ~ Now limits fall speed during attack recovery
Air Down Attack
- + First hit hitbox active duration increased 1 frame
- + On-hit cancel window advanced 7 frames
- + Now allows fast fall during attack start-up
Air/Ground Neutral Special
- - On-hit weakened debuff removed
Air/Ground Side Special
- - On-whiff cancel window delayed 12 frames
- ~ Now limits fall speed during attack recovery
Air/Ground Down Special
- + On-hit branch window advanced 2 frames
- ~ Now limits fall speed during attack recovery
The Joker
General
- + Ground movement speed increased to 2120 from 2040
Ground Side Attack 1
- ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
- ~ Hitbox size adjusted to better match visuals
Ground Up Attack
- - Start-up window increased 1 frame
- - Hitbox active duration reduced 1 frame
Air Neutral Attack
- ~ Now limits fall speed during attack recovery
Air Side Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
Air Neutral Special
- ~ Now limits fall speed during attack recovery
Air Side Special
- ~ Now limits fall speed during attack recovery
Ground Up Special; Air version unchanged
- ~ Hitbox size adjusted to better match visuals
The Powerpuff Girls
General
- + Allies now gain a speed buff while Bubbles is the active leader
- + Allies now gain a knockback buff while Buttercup is the active leader
- ~ The Powerpuff Girls size reduced 13%
- * Fixed an issue where certain attacks were not properly triggering controller rumble
Air Neutral Attack
- - Knockback reduced to 1850 from 2800
- + Knockback scaling increased to 18 from 0
- ~ Knockback angle made more vertical
- ~ Now limits fall speed during attack recovery
- - Now maintains less momentum during attack start-up
- - On-hit cancel window delayed 8 frames
Air Side Attack
- + Now maintains more momentum during attack start-up
- ~ Now limits fall speed during attack recovery
Air Up Attack
- + On-hit cancel window into Air/Ground Up Special advanced 8 frames
- + On-whiff cancel window advanced 5 frames
- ~ Now limits fall speed during attack recovery
Air Down Attack
- - Repeat-move lockout increased to 25 frames from 16 frames
Ground Neutral Special; Air version unchanged
- + Buttercup attack knockback increased to 2200 from 1950
- ~ Buttercup attack knockback angle made more horizontal
- + Blossom attack final hit knockback increased to 1400 from 1200
- + Blossom attack final hit knockback scaling increased to 22 from 12
- - Blossom attack on-hit ice debuff reduced to 4 stacks from 5
Ground Side Special
- + Buttercup throw knockback scaling increased to 15 from 6
- + Bubbles throw knockback scaling increased to 26 from 13
- ~ Bubbles throw knockback angle made more diagonal towards the other girls
- + On-hit cancel window advanced 5 frames
- + Start-up window before charge reduced 5 frames
Ground Down Special
- + On-hit cancel window advanced 6 frames
Air Side Special
- + Knockback scaling increased to 20 from 18
- + Bubbles leader dash hitbox knockback increased to 3000 from 2400
- + Buttercup leader dash hitbox knockback increased to 2450 from 2400
- ~ Buttercup leader dash hitbox knockback angle made more vertical
- - Hitstun reduced
- - On-hit cancel window delayed 6 frames
Air Down Special
- - Knockback reduced to 1800 from 2000
- + Knockback scaling increased to 24 from 19
- ~ Knockback angle made more vertical
- + On-hit cancel window advanced 17 frames
“Rainbow Dash” Perk
- - Knockback reduced to 2000 from 2600
- - Hitstun reduced
- ~ Knockback angle made more downwards
- - Knockback influence multiplier increased to 1.25 from 1.0
Tom & Jerry
General
- + Ground movement speed increased to 2175 from 2125
Ground Side Attack 1
- - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
Ground Side Attack 2
- - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
Ground Side Attack 3
- ~ Hitbox size adjusted to better match visuals
Ground Side Attack 4
- ~ Hitbox size adjusted to better match visuals
Air Side Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
Air Down Attack
- ~ Hitbox size adjusted to better match visuals
Ground Down Special
- ~ Hitbox size adjusted to better match visuals
Air Side Special
- ~ Now limits fall speed during attack recovery
Velma
General
- + Ground movement speed increased to 2065 from 2050
Ground Side Attack 1
- ~ Hitbox size adjusted to better match visuals
Ground Side Attack 2
- ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
- ~ Hitbox size adjusted to better match visuals
Air Side Attack
- ~ Now limits fall speed during attack recovery
Air Down Attack
- ~ Hitbox size adjusted to better match visuals
Ground Down Special (Mystery Machine)
- * Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine
Air Side Special
- + On-hit cancel window advanced 1 frame
- + Now maintains more momentum during attack
- ~ Hitbox size adjusted to better match visuals
Wonder Woman
Ground Side Attack 1
- - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Ground Side Attack 2
- - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Ground Side Attack 3
- - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Air Side Attack
- - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Air Up Attack
- ~ Hitbox size adjusted to better match visuals
Ground Side Special
- - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman