- Replaced the "Harley Total Damage Dealt" badge in step 23 of the battlepass with the "Harley Highest Damage Dealt" badge
- Minimum time required on end of game rewards screens reduced 75%. It should be much easier to mash through the end of game UI now.
- Improved memory management to reduce some uncommon crashes
Perks
Sturdy Dodger
- ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Banana Guard
General
- ~ On the defeat screen, Banana Guard's friend will now equip the same variant equipped by the losing Banana Guard
Raven
Ground Neutral Attack
- - Full charge final hit hitbox active duration reduced 3 frames; now better matches visuals
Ground Side Attack 1
- ~ Can now redirect Raven's Ground Up Attack rock projectile
Ground Side Attack 2
- ~ Can now redirect Raven's Ground Up Attack rock projectile
Air/Ground Side Special
- * Fixed an issue where Lenore or the cooldown projectile could continue moving infinitely under certain conditions
- * Fixed an issue where Raven could T-pose during this attack under certain conditions
"Telekinetic Takedown" Perk
- * Fixed an issue where the cooldown for this attack was not refreshing after Raven was rung out
- * This perk is still causing sporadic crashes, so it will remain deactivated for a short time. We hope to reactivate this perk in a future patch.
Samurai Jack
Air Neutral Special
- - Throw damage reduced to 4 from 7, grab victims are now hit by the hand hitbox (3 damage) and throw hitbox (4 damage) for a total of 7 (this change was unlisted in the 1.4.0 notes)
- - On-hit weakened debuff removed (this change was unlisted in the 1.4.0 notes)
Taz
Air/Ground Side Special
- ~ Now allows fast fall during attack
Air/Ground Down Special
- ~ Boot projectile is no longer broken by melee attacks that otherwise would not normally destroy projectiles
The Joker
Air Neutral Special
- * Fixed an issue where stored charge would not be consumed when using this attack