News Liste MultiVersus

Season 4 1.4.2 Hotfix Notes
MultiVersus
25.11.24 19:26 Community Announcements
General

  • Fixed an issue where the Star Contenders game mode for Wacky Weekend was not working properly

Fighters

  • Fighters can now be purchased for tickets or fighter currency from the fighters tab. (Note: these purchase options will only appear if you have enough tickets or fighter currency to purchase the fighter.)

Rifts

  • Fixed an issue where timed-release difficulties would show as "Expired" rather than counting down until their release

Perks

Static Electricity
  • * Text has been updated to say "3 seconds" instead of "2 seconds," now matching perk behavior
  • ~ Light projectiles no longer count as a distinct attack for the purposes of charging this perk
  • ~ Direct damage like fire/shocked debuffs no longer count as a distinct attack for the purposes of charging this perk

Characters

Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Agent Smith

Air/Ground Neutral Attack (Cooldown)
  • - On-hit cancel window delayed 8 frames

Side attack 1
  • - Hitstun reduced from 1.9 to 1.5
  • ~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals

Arya

Air/Ground Neutral Special
  • * Fixed an issue where Arya could cancel the start-up of any face-steal attack

Batman

Air/Ground Neutral Attack
  • * Fixed an issue where Batarang would not be reflected properly by certain attacks

Air/Ground Neutral Special
  • ~ Bat bomb will no longer be applied to map enemies like Mojo Jojo

Bugs Bunny

Air/Ground Down Attack (Pie)
  • + Pie projectile is no longer broken by enemy melee attacks that otherwise would not normally destroy projectiles
  • * Fixed an issue where the pie would be destroyed after being melee attacked by an ally under certain conditions

Iron Giant

Rage Air/Ground Side Special
  • ~ Plasma orb projectile now stops moving after successfully trapping an enemy fighter

Jason

Air Down Attack
  • ~ Hitbox size adjusted to better match visuals

LeBron

Air Down Attack (No Basketball)
  • ~ Hitbox size adjusted to better match visuals

Raven

General
  • * Updated several animations for more visual clarity

Ground Neutral Attack
  • * Fixed an issue where this attack was not properly blocked by certain projectile blocking effects

Reindog

Air Up Special
  • * Fixed an issue where Reindog could not be grabbed by enemies during this attack

Samurai Jack

Air Neutral Special
  • * Fixed an issue where grabbing certain projectiles would instantly fill Samurai Jack's focus meter

Taz

General
  • * Fixed an issue where Taz was rotated perpendicular to terrain when terrain bouncing under certain conditions

Air/Ground Neutral Special
  • * Fixed an issue where eaten fighters would not follow Taz as he moved

Air/Ground Up Special
  • + First hit now more reliably combos into follow-up hits

The Joker

Air Neutral Special
  • ~ Visuals adjusted to better match hitbox

Velma

Passive
  • * Fixed an issue where spawning evidence would consume the electric projectile buff from the Static Electricity perk

Ground Down Special (Mystery Machine)
  • + Cancel window after summoning Mystery Machine advanced 40 frames
  • + Mystery Machine now takes 0.6 seconds to activate after being summoned, down from 1 second
  • + Mystery Machine air speed increased to 2500 from 2000
  • + After capturing an enemy, Mystery Machine will begin moving again after 0.67 seconds, down from 2.5 seconds
  • + After capturing an enemy, Mystery Machine now gains a small movespeed buff
  • - Mystery Machine capture hitbox size reduced
  • - Mystery Machine can no longer capture enemy fighters while the Mystery Machine is in hitstun
  • - Mystery Machine now self destructs after 10 seconds if it has not captured a fighter
  • ~ Enemy fighters captured by Mystery Machine now have an easier button mash requirement to escape at low damages, and a harder button mash requirement to escape at high damages
  • * Fixed an issue where the Mystery Machine was unable to jump to track enemy fighters
  • * Fixed an issue where the mash timer for captured enemy fighters would sometimes appear far above the Mystery Machine
  • * Fixed an issue where fighters would be prevented from turning invisible after being captured by the Mystery Machine
  • * Fixed an issue where fighters that relied on invisibility could not perform certain actions after being captured by the Mystery Machine
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