News Liste Marauders

Guilds 1.0 - Patch #001
Marauders
13.03.24 02:14 Community Announcements
Welcome, Marauders!

This is primarily a small patch to attempt to fix the “Black Screen” issue that is occuring for some players when joining a match. We thank the community again for their patience and help with this issue and encourage anyone to reach out via our Discord if they are still experiencing it, this will be our main focus until our next large update “Retribution”.

Known Issue:-

  • The SAS Major cosmetic is in the appearance menu UI, but you are currently unable to unlock it as this enemy is not included in this patch.




  • Iron sights for the Grease gun have been improved




  • Joining late raids/instant join has been disabled, matchmaking now tries to start a lobby at the same time.
  • Players walkable slope angle has been increase from 44 to 45
  • SPP1 dart pistol added to pistol loot pool
  • M712 20 round extended mag added to central empire shop from level 1
  • M712 pistol has had around a 35% reduction in cost




  • NPCs when alerted to sound now have a larger view angle (from 120 degrees to 200s) to simulate them searching (rather than idling too long when in danger)




[olist]
  • Shooting turret UI now has less delays before it visually changes (is more reactive, don’t see 0 seconds etc. Removed the can’t shoot warning as now sounds are used to tell state)
  • [/olist]



    • Colt 1911 has a new loaded reload animation (when mag still has ammo in)
    • When equipping the Colt if the mag is empty the bolt will now be in the correct position while equipping
    • M712 has a new loaded reload animation for the (when mag still has ammo in)
    • On M712 empty mag reload the bolt now stays back when reloading till the player pulls it
    • On M712 reloads the bullet now shows in the mag if there is still ammo when reloading
    • When equipping the M712 if the mag is empty the bolt and hammer will now be in the correct position while equipping
    • APS rifle has a new loaded reload animation (when mag still has ammo in)
    • BAR rifle has a new loaded reload animation (when mag still has ammo in)
    • BAR rifle now shows ammo in the mag if you are reloading and the mag isn’t empty
    • Johnson has a new loaded reload animation (when mag still has ammo in)
    • New loaded mag reload animation for the M50 reising
    • Tweaked and improved the playrate and screen position of the walk animations for the M50 reising
    • M45 has a new loaded reload animation (when mag still has ammo in)
    • Tweaked and improved the playrate and screen position of the walk animations for the M45
    • Klobb has a new loaded reload animation (when mag still has ammo in)
    • Mat-49 has a new loaded reload animation (when mag still has ammo in)
    • Tweaks to the Mat-49 anim set to be smoother better screen aligned when moving around
    • Removed the bolt pull from the Mat-49 equip animation so now its quicker
    • Mas44 has a new loaded reload animation (when mag still has ammo in)
    • Tweaks to animset for the Mas44 for better blends, playrates to match movement
    • Mas44 empty mag reload now has the bolt in the correct position in the reload anim
    • When equipping a Mas44 if it is empty the bolt will now be in the correct place
    • L1A1 has a new loaded reload animation (when mag still has ammo in)
    • L1A1 tweaks to animation set for better screen positions, blend outs and play rates and sound trigger positions
    • Krasa has a new loaded reload animation (when mag still has ammo in)
    • Fixed bug for Krasa where bullet wouldn’t show when reloading if you still had ammo
    • Mac-10 has a new loaded reload animation (when mag still has ammo in)
    • The Mac-10 weapon bolt is now in the correct across its different animations




    • Added a bit more bass to the train in the Planet Killer raid
    • New foley sound for when bodies hit floor on being killed
    • Updating turrets sounds, Rustbucket default turret shooting but also reloading stuff (this will be unique per turret type in the future)
    • New sounds added to the Guild menu (guild: create, leave, disband, kick, promote, demote)
    • New sound for changing patch in the guild menu




    • APS weapon now has LODs
    • Meshes in the Planet Killer raid area have had their GPU cost reduced by 50%




    • Fixes added for the Black Screen problem
    • Fixes for exploits
    • Put in a fix to stop double creating the same guild
    • Removed collision on safe door when it opens to stop people getting stuck
    • Potential fix added for the leave button being locked when going in and out of a match as a crewmember
    • Tried a fix for clicking cancel matchmaking issues
    • Fixes added to the end screen to help with some peoples resolution issues (death screen resolution scaling incorrectly)
    • Put a blocker check in so you cant try to go to a guild hideout when you are already matchmaking
    • Tweak to turret shooting concurrency limits to stop sounds getting cut off
    • Fixed a bug where the M712 shooting sounds would cut out if you mag dumped an entire extended mag
    • Fixed a bug where the APS shooting sound would cut out if you mag dumpped a whole mag
    • Turret info corrected
    • Catwalk stairs now have smooth collision to prevent navigation issues when running on them
    • Collision has been added to the guild patch badge so it can be dropped and picked up
    • Fixes added for bug where sidebar could disappears if player clicks 'exit game' too fast
    • Fixed misc spelling mistakes



    We hope

    Dash or Die, Marauders!

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