News Liste Marauders

Marauders Update - Excavation 1.1
Marauders
20.07.23 16:00 Community Announcements
Welcome, Marauders.

Today marks the beginning of our new update cadence, bringing you an update every two weeks. Each of these updates will have smaller doses of content, changes and balancing, with a bigger update landing every 8 weeks.

In today’s update, we have been able to introduce an extension to our Breach pods and we can’t wait for you to get out there and experience these changes. This version of the pod system is not its final form, we hope that the community will be able to help us with the fine tuning of the different variants. We will also implement more variants of pod in the future! Our main goal is to affect the push and pull of Breaching vs Defending, and we have more plans to help deepen the mechanic going forward.

We were also made aware of an issue where “Old Servers” were still active and giving pre Hotfix values like slower bandages and the wrong Flak ammo count on the Breacher Scout. Thanks to the player reports surrounding this, we were able to fix this problem for this update!
Before we get into the full patch notes, you may have noticed on social media that we ran a few polls to find out what the most popular pistol was. The winner of this poll was the M712 Mauser, and we were able to add this gun to the Rustbucket for the next 2 weeks in celebration of its win over all other pistols!

Here we go, onto the Patch Notes!






Known Issues


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  • Players unable to get into raids may be experiencing this due to their naming conventions on Steam. For the time being, please try using LATIN ALPHABET CHARACTERS ONLY. We hope to have this issue resolved as soon as possible.





Main Additions


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  • Attack PodsAttack pods can shoot 10 shots (dealing 10 damage each) before needing to reload. This can be accessed from all ships purchased in the hangar shop when using their pod bay. They have lower health than the standard breacher pod (75), but have the same movement capabilities. It may have a steep learning curve, but once you master its mechanics, you will dominate the stars!
  • Heavy Breacher Pod
  • This behemoth has more health (200) and mitigates around 80% damage when breaching. This is bound to any ship you craft (Marauder and Raider Ship variants) so get salvaging! Much like the attack pod it has the same movement capabilities as the default breacher pod.
  • APS Rifle
  • Another dart ammo type gun with a unique look. A wire stock attachment can be found in a raid to decrease recoil of this 20-round capacity, silent but deadly rifle. Your best bet on finding this weapon is to break into a Vault or two!
  • Breach Protection
  • Giving breachers a much needed buff… Now, when enemy Marauders hold breach points they will receive a stun effect giving the breacher a greater chance of survival. We have also added additional logic for when players breach locations (non-ship targets) making it less likely you land on top (or behind) another player that has also just breached. (Mine removal is yet to be implemented).
  • Ore Vein
  • Keep an eye out for ore deposits in the Mining Frigate and in the Asteroid Mine. If you have a pickaxe, you can smash them and put that ore to good use elsewhere!
  • Gate Transmitter
  • Transmitters have been renamed to "Gate Transmitters" and they can now be used to call in space gates early (no need to go into a raid area and use a control panel).
  • Updated Damage Screen Effects
  • We added more depth to screen effects/sounds for when you take damage, helping you to tell the difference between gunshots, bleeding, and close calls.


BALANCING
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  • NPCs can now respawn in a range (typically from 15 seconds to 200 seconds) rather than 4 minute waves to prevent stale behavior. Special NPCs (Commandos and bosses) still do not respawn.
  • Industrial containers no longer have varied durability or ammo (blowtorches).
  • All Riot helmets (including the Warden helmet) have had a 100% increase to their durability.
  • Small First Aid now requires 2 disinfectants, 3 synthetic scrap and 1 metal sheet (removing the need for fabric).
  • Gate Transmitters can now spawn on loose pistol locations and inside hidden stashes.
  • M50 Reising now has auto fire rate again.
  • M50 Reising damage has increased from 30 to 32.
  • M50 Reising recoil is now more vertical rather than horizontal.
  • M50 fire rate has increased from 300 to 360 rpm.
  • NPCs that used semi auto and single fire weapons now fire more often and get less "stuck" on actions.
  • Attack breacher pod spawns on all non-crafted ships except the Rustbucket. The original breacher pod still spawns from raid locations (except the capital ship).
  • EM2 Rifle SAS operatives now use trenchguns and push the player.
  • All raids now have around 30% less NPCs (because of the new range spawning).
  • The flamethrower Raider boss NPC has been replaced with a small shield Raider boss NPC.
  • The SAS Captain now uses the Thompson rather than the Welrod.
  • The Rustbucket is the only ship to have the default breacher pod.
  • Raiders now have more varied loot, including more bandages.
  • The Attack pod has 75 health.
  • Bren drum mag now has 42 ammo capacity, down from 52.
  • Bren has 30% less chance to spawn with the drum and extended mags in a Vault.
  • M712 and 10mm ammo are in the starter ship (competition winner, will only last until the next update).


ART
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  • Higher resolutions textures for Small First Aid


AI
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  • NPCs are now more likely to shout when hearing or seeing the player, before an engagement.
  • Shotgun NPCs shuffle and move rather than staying completely still when waiting for the player.
  • NPCs will now try not to shoot from large distances and instead push the player.
  • NPCs can now change targets that have higher priority, rather than being fixated on the first target.
  • Further tweaks to simplify a NPCs action to prevent them being stuck on decisions.
  • NPCs will now hunt more often after hearing a distant sound (rather than being still).


UI
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  • Updated HUD UI for when you are using an attack pod.
  • New streaming options section in the gameplay options, with “hide crew name” toggle, allows you to hide the crew name in the main menu (still visible on the crew create screen so you can actually see what you are naming your crew).
  • Temporary Attack Pod shoot keybind info added to the keybinds menu.


ANIMATION
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  • Updated LPO Flamethrower main menu holding animation.
  • Weapons now have a last shot animation so can do a better transition between having ammo and empty on the weapon itself for the following weapons: 1911, Gov1911, M712, Luger, K1, DP28, EM2, Johnson, Klobb, M45, M712 Special, MAS44, MP40, PPSH, STEN MK2, SVT40, Viper.


SOUND
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  • Updated China Lake shooting sound.
  • Updated Mini Thumper shooting sound.
  • New AP Mine triggered sound.
  • Escaped and died stinger sounds added to the end match menu screen.


FIXES
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  • Fixes for exploits.
  • Reloading is now canceled when using a healing item (this was an exploit).
  • Fixes for steam connection error.
  • Melee weapons no longer have a default blood hit effect when hitting non-human targets (pickaxe versus rock for instance).
  • Fixed bug where the Mac 10 suppressor attachment shooting VFX didn't line up with the end of the barrel.
  • Decals/environment damage textures no longer effect mines
  • Fixes for floating spawns for items in the Mining Frigate.
  • Bren ammo amount is now correct in the weapons workbench stats.
  • You can now reach/loot the corpse again in the morgue of the Colony Cruiser.


And that's it for today’s Patch Notes. Once again, this is the beginning of our new Update cadence. So keep in mind that things will once again be updated in 2 weeks! Dash or Die, Marauders!

- The SIG Team

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Release:03.10.2022 Genre: Actionspiel Entwickler: Small Impact Games Vertrieb: Team 17 Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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