Marauders,
The next update is imminent. Plunder will deploy this Thursday, August 3!
Updated Early Access Roadmap
Let’s have a look at what you can expect throughout the rest of the year before we delve into Plunder’s component parts.
This roadmap is by no means exhaustive, we will continue to explain what each update comprises – in detail – with future dev logs.
First off, the wipe. As we’ve reiterated in past dev logs – we must enforce wipes for technical reasons, and will continue to do so throughout Early Access. We will be changing how wipes work once we’ve launched! Please read more on wipes here: [LINK]
Raider (Solos) Mode
To aid and onboard solo players who don’t have any loot – Raider Mode offers an alternative, faster paced match! We’re determined to give solo players the opportunity to acquaint themselves with the mechanics and weaponry of Marauders. We’ll be monitoring feedback, and will adjust this mode accordingly.
Raider Mode sees you and up to five other solos masquerade as low life raiders. You’re assigned a random loadout and starting position inside a raid location, with the directive of making it to the escape pods.
How it works:
- Raider Mode automatically puts players together in solos and doesn't have any crew functionality
- You can only use this mode if you have nothing equipped (You will be extracting with gear)
- Players spawn as “Raiders” within a raid location using player starts (no in ships, just within the POIs) These Spawns are well-placed, random and are assigned to each player.
- There are little to no A.I. in the Match (depending on feedback, at the moment there are zero), instead there are 5 to 6 Players. No Backfill, (everyone starts around the same time, this is obviously dependent on hardware, however the maps are light and shouldn't be an issue.)
- Players are given a preset loadout (much like the A.I. raiders do) and sometimes can even get lucky with a blowtorch, but all loadouts are supposed to be low tier with semi automatics taking front and centre.
- Raider mode features *a lot* more green uncommon containers than the other mode as a chance to earn an advantage (akin to battle royales) but also loot that can be extracted as a “free loot” dynamic. However, because players can't bring in loadouts the chance to get into the vault is near zero as balance (unless you are the one lucky soul to spawn with the blowtorch loadout)
- Using the Escape pod (end of the animation) Extracts.
- No XP Bonuses (For balance) Just Kill & Loot XP, No Raid Missions.
- Faster Mode, Around 10 Minutes of Oxygen. (subject to change)
- Approx. 15 Minute cooldown before you can do it again (subject to change)
- Smaller Rotation of Maps, breach only locations, for plunder its merchant ship or mining frigate.
We’re looking forward to seeing how this mode pans out! This should help you acquire some stash before heading into the ominous, unforgiving space.
SVU Special
The Marauders arsenal continues to expand in Plunder! The SVU Special utilises the recently added Dart ammo. The location? Classified. More information to follow in the patch notes on Thursday! Boasting match-grade accuracy with an unforgiving stream of bullets – you’ll want to watch your head if the enemy gets their hands on this rifle.
Watch out for the Patch Notes
We’ll post the patch notes on Thursday, providing full detail on the Loot Goblin, SVU Special and more!
Play Marauders in Early Access
https://store.steampowered.com/app/1789480/Marauders/