Welcome back, Marauders.
Welcome to our Sixth Dev Blog! Today’s Dev Blog is going to be ‘Short & Sweet’, as we are deep into the next update and preparing our Patch Notes. The new Update schedule is forming up well, but moving to a Community update every week will naturally mean that Dev Blogs and Patch Notes will start to get a little smaller in size (sometimes). So let’s just get right into it, shall we?
SVU Special
The next weapon in the Marauders arsenal is the semi auto bullpup, the SVU Special, utilizing the recently added Dart ammo! The location of where you can find one of these rifles is classified, but watch out for more info on this in the Patch Notes next week!
Wipe? WIPE!? WIPEWIPEWIPE
OK yes, there is a WIPE coming. For those of you who are unfamiliar with the term “WIPE” here’s what happens with a Wipe:
- All progress in Marauders is reset back to ZERO. This includes Traders, Crafting unlocks, Questlines, etc.
- All Cosmetics except the UA Ranger, Steel Worker and Space Pirate outfits are reset.
- All inventories are cleared.
- All Level progress & Prestige progress is cleared.
- All Leaderboard progress is cleared and starts over fresh.
I’m sure there are other questions that will come up with the news of a Wipe, so please feel free to ask them in Discord and someone will answer as best they can.
And now, the reason for the wipe. As many of you know, we don’t use the wipe mechanic without reason. And that reason is the addition of Raider Mode! Raider Mode will be available in next weeks update and we can’t wait for everyone to get their hands dirty as a Raider. Here’s a reminder as to what Raider Mode is…
Raider Mode (Solos)
This next section is almost word for word the same description of Raider Mode from last Dev Blog, so if you read that, you can skip!
Now that the new matchmaker is stable, we can proceed to talk about our solo only functionality. We wanted to add another feature first, rather than straight up the same game with just solo crews (which proved to be a strange experience internally). Raider mode will be another game type, in which you and 5 other solos will masquerade as low life raiders, assigned a random loadout and starting inside a raid location, with hopes of making it to the escape pods.
We see this as a shorter session tension reliever, and an easier/onboarding experience. More importantly, it is a way for players that are struggling with their stash to get some extra loot before they set off into their next space adventure. Obviously it will need to be balanced to not take away from the original crew mode of Marauders, but we are already excited for its potential.
Raider Mode will be in next weeks update but we will continue to use feedback to make adjustments as we deem necessary! Depending on it’s reception we may still create a solo only crew matchmaker, or focus on the Raider mode instead. So watch this space… (Ceeg disapproves of this joke) (Yes I still disapprove of this joke, why is it still here).
Where we’re going, we don’t need Roadmaps
Actually, yes we do. We have been looking at the Roadmap as of late and think it’s time for an update. While that update is not ready today, it will be soon! Probably for the next Dev Blog, although it might warrant a post all of its own, so don’t hold us to any dates just yet!
Any last words?
As usual, we are wading through feedback and suggestions for our future updates. Planet Killer Base is still getting fuelled up for its orbital launch, and there are plans for more maps and POI's in the future!
We are looking to implement fixes for some of the top reported issues, such as NPC's getting a little carried away with shooting into Pod Bays when they are already closed. Also, someone released the shotgun NPC in the Prison with his infinite ammo double barrel shotgun. We intend on locking him up again. Some other issues on the cards are things like server and client side optimisations to prevent desync issues on extract or when spawning into a match, but more information on that will come with the Patch Notes next week!
That’s it!
Dash or Die, Marauders!
- Ceeg