News Liste Empires and Tribes
In addition to many bug fixes, we have also integrated a new map with 6 enemy principalities, as requested by you, which you can find in the selection of free maps.
Your Empires and Tribes Team
- Added new map for free play with six hostile AI opponents
- Added local avoidance for residents: Inhabitants now avoid other inhabitants
- Improved local avoidance for units
- Improved local avoidance between the player and other units
- Improved collision mechanics during combat for the player's weapons
- Revised combat animations for the player
- Added sprite animation that plays when an enemy unit is hit by the player
- Improved the wolves' collider
- Improved the player's collider: When attacked by enemy units, it now calculates more precisely whether and how the player was hit.
- Added a message that indicates when the system is low on memory
- Animals are no longer spawned near bridges at the start of the game
- Animals now look for a larger unbuilt area when escaping to prevent them from slipping through buildings after arriving at it
- The height of the grass is now slightly randomized in new game states
- Balancing: Archers now have 33% less firepower when attacking buildings
- Movement behavior of combat units on bridges improved
- Collider in the tavern reworked to make it easier to reach the bar
- Added a panel that displays the current task in the tutorial in the HUD
- Tool for placing towers and gates improved
- Fixed a bug that could lead to incorrect color selection of free inhabitants' clothing after loading
- Fixed a bug that could lead to enemy units not recognizing each other even though they were in the attack radius of each other
- Fixed a bug that caused animals to be pushed in the wrong direction when attacked by the player
- Fixed a bug that caused the axe, pickaxe and hammer to not deal damage to animals
- Updated the damage calculation of all weapons against animals
- Fixed a bug that caused an incorrect sound to be played when attacking without weapons
- Fixed a bug that caused the bow to no longer be visible when a shot was canceled with an arrow
- Fixed a bug that caused the bow sound to play incorrectly when equipping the bow if the player had no arrows in their inventory
- Fixed a bug that caused the indoor sounds to trigger incorrectly
- Fixed a bug that caused residents to walk through the wall when entering the tavern
- Fixed a bug that could cause archers stationed in towers to have a shorter sight range than free archers
- Fixed a bug that could lead to incorrect rotation of units when they attacked the player
- Fixed a bug that could lead to an incorrect ballistic curve of arrows
- Fixed a bug that could lead to an incorrect spawning position of the deer in the hunters' huts
- Fixed a bug that could lead to a glitch between walking and idle animation of the deer
- Fixed a bug that could cause buildings to be built twice in rare cases if Shift was held during construction
- Fixed a bug that caused the top floor of towers to be inaccessible if they were built on an existing wall
- Fixed a bug that caused catapults to not turn correctly towards the attacked target in some cases
- Fixed a bug in the attack behavior of catapults
Release:01.05.2020
Genre:
Simulation
Entwickler:
White Vertex Studios
Vertrieb:
White Vertex Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop