News Liste Empires and Tribes
Next week, we will also publish our roadmap for development in the coming period.
Your team from Empires and Tribes
- Fixed a bug that could lead to a crash when trying to build roads outside the map
- Fixed a bug that could lead to a crash in the campaign in Stanwold
- Fixed a bug that caused stones and clay in the area of the clay pit, quarry, mines, merchant and monument to not be removed when these buildings were built
- When constructing new buildings, trees are now felled in a larger area to eliminate clipping errors with these
- Fixed a bug that prevented the player from talking to the town's children
- Fixed a bug that caused female residents to not close their eyes while sleeping
- Residents are now animated more vividly when talking to the player
- Building boundaries are now more visible during the day in winter
- Revised models of the beds in the residential buildings
- The town council meeting room in the town hall is now illuminated again
- Fixed a bug that could lead to businesses not being recognized in the residents' menu when selecting a job
- Fixed a bug that prevented residents from being assigned to the construction sites of the city wall during communication with the player
- Fixed glitches in the residents' clothing
- Fixed a bug in the interior model of the town hall Lv2
- Ambient noises are now gradually faded out in the construction site when the player zooms out further
- The player sounds are now muted in the building menu
- Added a function that uses sound to indicate whether the player is inside a building or outside
UI
- The menus in the main menu can now also be closed via escape
- Resolution button in the main menu revised for better readability
- Fixed a bug that caused some icons in the main menu to have a low resolution
- Fixed a bug that caused the crosshairs to fade in when communicating with residents
- Added a message stating that goods can no longer be collected from a farm when the main warehouse is full
- The texts when creating the character, as well as the texts in the campaign, are now only continued automatically after 60 seconds
- Fixed a bug that caused the icon indicating that a trade cart is under attack to not be removed after an attack
- Fixed a bug that caused the farms to have incorrect Roman numerals when communicating with the inhabitants
- Fixed the delay in the UI that could occur in the residents' menu and when communicating with residents when selecting a construction site as a work location
- Fixed a bug that caused other menus to open while the player was asked if they wanted to participate in a city council meeting, trial or marriage
- The menus for city council meetings, court cases and marriage can now be closed with Escape
- The amount of stored resources is now displayed more precisely in the menu
- UI icons revised
- The menu buttons are now arranged like the keyboard layout
Release:01.05.2020
Genre:
Simulation
Entwickler:
White Vertex Studios
Vertrieb:
White Vertex Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop