News Liste Empires and Tribes
Your team from Empires and Tribes
- Added new models for the small weapons forge, the copper weapons forge and the tool forge
- Added 4 new campaigns
- Added new AI opponents for the campaign: Louise Salier and Johann Gothenburg
- Added new NPC's for the campaign
- Added tooltip showing how many units of which type will attack in the campaign
- Campaign map revised: regions not yet unlocked are now displayed in a more differentiated way
- The compass now shows the distances to the nearest cities and the texts are displayed brightly at night for better readability
- If a building in the construction menu is placed several times in a row (by pressing the shift key), the rotation is now maintained
- The tooltip for the production of the cities in the campaign now also shows the consumption of the goods
- Fixed a bug that caused the rotation of decorative objects not to be saved. This is fixed only when new objects are placed.
- Fixed a bug that caused resources that were supposed to be sold in the current cart load at the merchant could no longer be taken out, as this was incorrectly counted as a sale
- Fixed a bug that caused builders to be able to take resources out of the warehouse even though there were no resources in the main warehouse. This could result in a negative resource balance.
- Fixed a bug that caused only one type of resource to be displayed in the messages, which was fetched from the warehouse by the construction workers.
- Fixed a bug that could cause negative resource values to be displayed in the menu of construction sites
- Fixed a bug that caused the dialog option for saying goodbye to be missing for the construction worker in the campaign
- Fixed a bug that caused the end dialog in the campaign for exporting carpenter goods to be triggered multiple times
- Fixed a bug that caused the priest's events to trigger frequently
- Fixed a bug that could lead to incorrect rendering of the interior of the residential buildings
- Fixed a bug that could lead to incorrect display of the buttons when creating the player character in the campaign
- Fixed a bug that could cause the camera to behave incorrectly when opening the combat menu when closing the building menu
- Fixed a bug that could cause the battle menu not to close when pressing Escape even though no unit or army was selected
- Fixed a bug that caused incorrect calculation of food consumption of cities in the campaign when the player was in another city
- Fixed a bug that could cause construction workers to run through the air
- Fixed a bug that could cause construction workers to run to the edge of the map when their housing was upgraded from Lv1 to Lv2
- Fixed a bug that when returning to old regions in the campaign, not all savegames were recognized and the region was reset to the beginning
- Fixed a bug that caused unlimited savegames in the main camp in the campaign
- Fixed a bug that caused the sound to be triggered multiple times when missing trade goods
- Fixed a bug that caused the tooltip indicating too slow resource pickup to be displayed incorrectly
- Fixed a bug that caused the tooltip displaying the needs of residents not to be closed when the building was upgraded
- Fixed a bug that caused the old models to spawn when discarding the swords from the inventory
Release:01.05.2020
Genre:
Simulation
Entwickler:
White Vertex Studios
Vertrieb:
White Vertex Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop