News Liste Empires and Tribes

Release and Winter Update
Empires and Tribes
21.12.23 18:02 Community Announcements
Dear Community,

After 3 1/2 years in Early Access, the time has come: We are going into the release! We would like to take this opportunity to thank you once again for all the great help, wonderful ideas and constructive criticism we have received from you during this time.

But of course the journey doesn't end here for us. We will of course continue to take care of the maintenance, polishing and optimization of Empires and Tribes after the release.

Having said that, let's now move on to what is probably even more interesting for you: As announced, we are releasing our biggest update to date with the release: the Winter Update!

Empires and Tribes now features seasons with different effects on life in the city and the production of resources. While apples can be harvested and mushrooms gathered in late summer and fall, players must make long-term provisions for the winter and stock up on food, as the farm and grain farm cease operations during this time.

The player gets cold after a while in winter. This can be counteracted by warming up at torches, ovens, campfires, in the town hall, in the keep, in forges or by holding a burning torch. In addition, armor now offers protection against the cold, with leather armor performing best. If the player does nothing against the cold, their health will be affected, which can lead to death by freezing. This can also be counteracted by eating food, which is now available to increase the player's health.

We have also reworked the models of the town hall, the chapel and the bakery and added colliders to all models of the construction sites. We have revised the shaders of the buildings, which now gives the models a better look, especially in close proximity. In addition, all units now no longer automatically attack all enemy buildings in their vicinity, but must be specifically sent at them by the player. This allows for much more intuitive control of the units during combat. In addition, the old autoattack function is now available as an option in the combat menu.

We have also been able to integrate a major audio update with this version. The world of Empires and Tribes is now soundtracked by many new sounds in the UI, during battle or in your city's businesses. And finally, we have integrated a new map for the free game, the Archipelago.

We hope you have fun in the cold and wish you a Merry Christmas.

Your team from Empires and Tribes



- Seasons added
- Winter now reigns from December to March. During this time, the grain farm and the farm do not produce any goods. However, both farms produce 1.3x as many goods during the rest of the year, so that the balance for supplying the population remains basically the same.
- Autumn and spring are also graphically represented in the rendering of the terrain and vegetation
- Added cold mechanics
- Added cold protection values for all armor pieces
- Food mechanics added: Meat, cabbage, bread, apples and mushrooms can now be eaten by the player to improve health
- Added mushrooms - these now grow mainly in forested areas and can be harvested from September to November
- Apple trees can now be harvested from July to October
- Mushrooms and apples can be sold at the market

- Added new models for the town hall
- Added new models for the bakery
- Added LOD's and shadowcasters for the town hall and the bakery
- Windows are now displayed transparently
- Function for adding items to the menus has been revised: Items can now also be picked up with a single short click, or one item each is added for picking up. The scrolling option remains and is activated when the item is clicked on for a longer time.
- The player can no longer be attacked during city council meetings, court cases or marriages
- Units no longer automatically attack buildings in their range, but must be instructed by the player to attack them
- Added autoattack function, which allows units to resume their old behavior and attack all buildings within range
- Units now regenerate their health when they are near a keep
- Construction sites now have colliders
- The effect of sleeping is now represented by a vignette effect instead of a motion blurr effect
- The dweller's task in which wooden planks must be made to repair a roof is now only assigned once a carpentry workshop has been built
- The thief can now also be attacked while breaking into the town hall warehouse
- When selecting a new map, the default settings such as time, resources or game mode are no longer overwritten
- Added function to halve or turn off the display of the grass for better performance and lower RAM consumption

- Added an icon in the building menu that shows whether the building is affected by a strike, a rabbit plague or the effects of winter
- The names of the buildings are now always displayed in the tooltips in the building menu, even if they are not yet available
- The weight is now shown in the tooltip for the items in the inventory
- Scrollbar added, which shows the current mood in the city and the trend in the HUD
- Shader of the buildings revised
- New map added: Archipelago
- Extensive audio update integrated

- Fixed a bug that led to incorrect waypoints for the construction workers when building the castle extension buildings
- Fixed a bug that caused the beds in the keep not to be highlighted
- Fixed a bug that caused units to always automatically join an army after being recruited
- Fixed a bug that could cause the servants menu to open from the combat menu
- Fixed a bug that could prevent the Tribok from attacking new targets after an attack
- Fixed a bug where no sound was played when selecting new targets for the units and the waypoint was not displayed when the targets were on bridges
- Fixed a bug that could cause units to run through walls after destroying a building near the wall or when attacking the player near a wall
- Fixed a bug that could cause units to walk through walls after destroying a building near the wall or when attacking the player near a wall
- Fixed a bug that could cause units to be pushed through walls when attacked by the player
- Fixed a bug that caused the rain sound and road building sound to continue playing even when loading a new game or returning to the main menu
- Fixed a bug that caused the settings to be saved in the savegames instead of globally
- Fixed a bug that could cause the time window for selecting a different resolution to be too small, preventing the button from being activated
- Fixed a bug that could lead to a crash when building stone towers if the player was near them when they were completed
- Fixed a bug that caused the demolition model of the Lv2 farmhouse to rotate incorrectly
- Fixed a bug that could cause the mini-panel to open incorrectly at the start of the game
- Fixed a bug that could cause the game to continue at normal speed after exiting the settings menu, even though the accelerated speed was previously selected
- Fixed a bug that led to incorrect rendering of the grass, which did not match the height of the terrain
- Fixed a bug that could lead to the inhabitants not playing a movement animation when running
- Fixed a bug that could lead to cart drivers not being rendered
- Fixed a bug that could cause cart drivers to drive to the edge of the map in rare cases
- Fixed a bug that led to a short-term incorrect calculation of the player's stamina after loading
- Fixed a bug that caused the player's stamina to be replenished while the game was paused
- Fixed a bug that could cause the messages about required resources at construction sites not to be hidden again
- Fixed a bug that caused the crosshairs to appear in the settings menu
- Fixed a bug that caused a wrong walk animation of the deer in accelerated game mode
Logo for Empires and Tribes
Release:01.05.2020 Genre: Simulation Entwickler: White Vertex Studios Vertrieb: White Vertex Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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