News Liste Dome Keeper

A Keeper's Duty Beta: Patch #4
Dome Keeper
15.07.24 20:54 Community Announcements

Hey Keepers,


thank you again for all the feedback and bug reports. I should be etching closer and closer to a releasable state now. We do have some technical problems left to solve though, especially on non-windows PC's it seems. Please continue to report bugs if you meet them. If the game crashes, please also share the content of your save folder with us, so we can try to reproduce it.

You can find more on the save files on our discord here: https://discord.com/channels/788519597556891678/1025879299909243022



Here is what's new for v4.0.0.57:

Balance and Changes


  • Fixed to opengl renderer as default again. Vulkan did not improve things as we hoped. You can still launch with vulkan if you enter this as the start arguments in the game settings "--rendering-driver vulkan"
  • Added keeper supplements: power drill, cascading impact and one way teleporter. One way teleporter is now a supplement instead of a cave. The cave got removed for now. This is more interesting to play with i hope.
  • rebalanced all upgrade costs. Iron costs for the late game went up significantly, as it seemed the upgrade cost got less meaningful when you have 50 iron in the bank. This is also a consequence of the game getting easier thanks to strong supplements. Feedback welcome, but give it a few runs to get used to it :)
  • made gravitational lift 8x faster
  • adjusted time between waves, so that there will be a bit more time in the early to mid game
  • assignments: changed fixed time limit in minutes to cycles when possible, so that cycle based gadgets work more meaningfully (like furnace)
  • rebalanced cobalt contribution. It was much too hard.
  • fixed only one supplement being in the map in general
  • rebalanced droneyard battle ability
  • reworked rewards a bit. Statistics are now one reward and post run timelapse is available by default. Added central certical line as a reward as the community suggested. More suggestions welcome :)
  • slightly buffed furnace supplement
  • changed supplement of drill rig to something more useful and made drillers a bit faster
  • some caves can now spawn multiple times, in theory
  • weapon defect assignment rebalance. It was too hard on challenge mode.
  • significantly improved performance of scanner cave application
  • improved various texts
  • added move-reminder when staying idle too long in the new loadout
  • removed hud run modifier. It is obsolete due to the guild reward.
  • bloater will vanish faster if it is the last monster
  • made autocannon rate of fire visible in stats
  • added some icons


Bugfixes


  • fixed desync between killed monster counter and detailed statistics screeen sum
  • keeper 1 cursor is always drill
  • fixed anchor in gadget option
  • fixed drillbuff time for mushroom farm seemingly sinking with first upgrade
  • reduced guided bundle pull distance again, hopefully guided bundles stay together a bit better
  • fixed vignette transition breaking after load
  • fixed drops in bundle being negatively effected by magnetic drill
  • fixed unspecfic explanation of drill upgrade property
  • fixed techtree fully broken in arabic
  • fixed some monsters not reaching the dome and getting stuck in world 2
  • fixed white space around upgrade limits leading to missing upgrades
  • fixed no hud in arabic
  • maze modifier now correctly works with new generation
  • fixed engineer thruster particles broken after swapping skin
  • fixed saveload error when using bundle guidance
  • packed resources within bundles now remain inside that bundle upon completion
  • fixed drillbot treat not visible after load
  • fixed station extension not revealing rock anymore
  • fixed minedriller upgrades not loaded correctly anymore
  • fixed custom gadget order broken
  • fixed sound of extractor being audible on the whole map
  • fixed assessor spheres vanishing on reload (this never worked before, big oversight)
  • reroll option is disabled when using custom gadget/supplement order
  • paused game after assignment is won to stop any remaining monster from attacking
  • added sanitization pass for metastate on load to get rid of any old or unavailable settings and crashes


Thank you for participating in the open beta, have fun :)
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Release:27.09.2022 Genre: Actionspiel Entwickler: Bippinbits Vertrieb: Raw Fury Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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