Hey Keepers,
the beta keeps rolling, and we got a whole bunch of changes and fixes. We already have the next bunch coming, so i'll keep it short. Can't stress it enough, this is building on your feedback. Thank you for sharing!
Here is what's new for v4.0.0.56:
Balance and Changes
- timelapse now exports as a gif
- battle drones will now vanish after a certain amount of shots fired. This was already present in the upgrade description, but wasn't implemented yet.
- fixed and buffed probe supplement, no auto recharge in normal tech tree for now
- added tutorials for new gadgets
- cobalt contribution rebalance (will actually change a lot with the next patch)
- drone dispatcher now smartly always dispatches the closest available drone to a drop
- added some icons
- automated conversion now spits out resources over a few seconds to avoid resources clipping out of the map
- improved image export of mining timelapse, so game won't freeze during export
Bugfixes
- fixed loadout ui disappearing in right-to-left languages
- disabled remote station sound effects, they were a bit annoying
- fixed gadgets being shredded when reroll was selected via keyboard
- fixed tile hit sounds having unlimited audible distance
- fixed assessor intro music not looping
- fixed mineview in run finished popup available without upgrade
- fixed probe recharging while paused or in battle
- fixed exit route pathfinding not displayed correctly
- fixed mushroomfarm wrong animation after load
- run stats now count monster kills in finale before relic explosion
- fixed only dome1 having zap-effects with dome armor reactive pulse
- fixed no bombtip on javelin with supplement
- fixed switching language resetting font palette color
- fixed extractor reinfesting same tile with worms multiple times when the tile has a different overlay
- fixed leaderboard highlighted color using wrong font
- fixed station extenion popup being left-bound instead of centered
- increased area for guild rewards to fit all rewards neatly in all languages
- fixed custom order for gadgets breaking popup
- fixed offcentered sword weapon features
- fixed no hover sound in main menu
- fixed battledrone being in front of dome
- fixed heal animation being wrong
- fixed squidley and transport drone picking up the same resource twice
- fixed mineraltree in upsidedown assignment
- added code to ensure floating drops don't get stuck for too long
- fixed converter and furnace use-action being triggered after quitting popup with keyboard
- fixed drillbot treats not saved correctly
- drill, lift and other mineshaft gadgets are now hidden during landing
- fixed teleporter leaving drops in broken state when picked up while absorbing
- added singular variation for additional gadget textww
- fixed relic-carrying music track turning on on it's own after dropping the relic
- fixed artillery not always remembering last rotation correctly when exiting during movement
- delay bar in wavemeter is now always displayed when the repellent is available
- fixed switch pro controller layout
- fixed showdown details not displaying final wave strength
- fixed flyer not correctly recognized in detailed statistics
Thank you for participating in the open beta, have fun :)