Hey Keepers,
we've been busy at work! Most importantly, the guild rewards are in now. You can spend the badges you earned in the assignments on some cool things like a timelapse of how you mined the map (be careful with the "save images" button there, this can take several minutes in a long run).
We also switched to a vulkan based render mode. This should resolve all rendering issues on Mac and might improve performance for most hardware. Older hardware might not support vulkan though. Please let us know if you cannot launch the game because of this. If it happens to many players, we'll provide a vulkan and an opengl version of Dome Keeper in the future.
Here is what's new for v4.0.0.52:
Balance and Changes
- changed to forward+ renderer
- added guild rewards
- added additional post run statistics, unlockable as guild reward
- added mining timelapse, unlockable as guild reward
- moved guild rewards to its own area in loadout. They affect all modes, so should not be part of the assignment configuration.
- made remote station minimap more useful, also showing drops and carryables
- improved colors of minimap
- creatures and clouds in world 7 are now animated
- added friend leaderboard for assignment badges
- significantly improved performance of swapping gamemode in loadout
- faster camera in loadout, added zoom stage
- improved hud to show amounts above 99
- added buttons to put gadgets to first or last entry in pro mode
- added 10 icons
- resource packer can pack carried resources
- assessor bundle reaches further and moves faster if guided
- increased how fast drilling rig will move downwards
- added domearmor adapting visually based on dome used
- removed rotated tiles that created an ugly mine look
- metastate is now saved to a new file in v4, so the manual rename of the backup metastate is not needed anymore
- improved sounds
Bugfixes
- fixed fonts across all languages
- fixed wrong loadout map on clean install
- fix crash if javelin has no bomb
- Fixed Mine texture, pixelization issues and crack texture error
- fixed tiles being rendered visible too far into the dark area
- fixed halfpixel offset and double pixels in mine rock graphics
- fixed resource shred looking different than before
- fixed keeper spark animation
- fixed black border around chambers
- fixed battle popup always showing hint for sword speedup
- fixed remote control station making resources-ui color gray
- fixed shield hud special icon positioning
- fixed seed and mineral tree in upside down
- fixed drillbot treat arrow
- fixed teleporter not displaying cooldown after using it while on item-cooldown
- fixed teleporter blue "active teleport" sprite remaining active on abort
- fixed relic switch chamber on after loading and extracting relic
- fixed seed having wrong center of mass causing weird movement
- fixed squidly positioning behind drone
- fixed teleporter charging effect sometimes remaining active when it shouldnt
- fixed relic music overlapping with level music
- fixed mine ambience music still disabled
- fixed shield active ability hud display inaccurate
- fixed remote station reveal not revealing caves
- fixed weird particles behind assessor
- fixed sorting of monsters when accessibility mode is on
- fixed keeper2 ammo achievment not working
- fixed "escape" not working on switch pro controller
- fixed being able to quit run won popup without unlocking something when possible
- fixed missile launcher floating in world 1 (by changeing ground layer)
Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)
Have fun!