Hey Keepers,
in the past we've seen a few cases of progress being lost if the system crashed or was turned off while the game was saved, for example due to a power outage. We added an improvement to the save system that prevents the complete loss of progress and will fall back to the previous save, if a file got corrupted due to a crash.
We also added some improvements to the modding and moddability of the game.
Here is what's new for v4.2.2:
Balance and Changes
- implemented rolling save files. If your save file gets corrupted while writing, this means the game will fall back to the previous save and avoid losing the complete progress
- improvements and fixes to modloader
- fixed several bugs around side driller resource transportation
Bugfixes
- made loadout more resilient to remnant data from uninstalled mods
- fixed iron worms misbehaving in some cases when handled by assessor
- fixed lunar new year cave capturing mouse inputs, preventing keeper controls
- fixed badly formatted separators in hint popup and added hint about exiting battle mode to loadout only
- fixed probe supplement carrying over into next run
- fixed condenser visuals on reload
- fixed shredder stopped shredding after reloading run
- stag projectiles won't have particles now, if running with option "reduced particles". This means much better performance on some Mac Systems when the Stag shows up.
Thank you again for playing <3