News Liste Dome Keeper

A Keeper's Duty Beta: Patch #5
Dome Keeper
1 Tag 21:26 Community Announcements

Hey Keepers,


i feel like i'm repeating myself: thank you! Your feedback is super useful.
Please continue to report bugs if you meet them. If the game crashes, please also share the content of your save folder with us, so we can try to reproduce it.

You can find more on the save files on our discord here: https://discord.com/channels/788519597556891678/1025879299909243022

Here is what's new for v4.0.0.58:

Balance and Changes


  • added a nice theme to the exported gif
  • fixed wrong cycle time. Accidentally the cycles were much too long, for example about 3 minutes on cycle 14, when it should have been 2 minutes.
  • side drillers now have small indicators when they are blocked
  • rocketlauncher now refills on individual level, not in full clip
  • engineer power drill now handles the two highest tile hardness as if they were medium hardness and is a bit stronger in general
  • oneway teleporter now has 20s fixed cooldown
  • added some icons
  • added more space for run modifiers due to longer localizations
  • updated some texts


Bugfixes


  • fixed many instances of indestructible rock getting destroyed. This should only be possible with the engineer supplement, in addition to how it worked with the central shaft gadgets.
  • fixed assessor overriding bundlecentralmarker guild reward setting
  • added meta data sanitization for rewards, skins and pets (important for changes and mods)
  • fixed title music not looping if switching keeper
  • fixed drill rig sounds not fading out correctly
  • fixed drill magnetic casing not working on a drop that was previously picked up
  • fixed side drills not being placed correctly when reloading
  • fixed windows only lzw compression causing issues on mac
  • fixed assessor orbs sometimes stationary after reload
  • fully removed showmine and timelapse rewards
  • fixed assessor receiving engineer supplement offers and vice-versa
  • fixed relic chamber closed again after load
  • fixed second domearmor upgrades not actually increasing max health
  • fixed drilling rig able to reset to one side drill if buying side drill upgrade after getting supplement
  • fixed some particles of bundle
  • fixed pickedup resources not working correctly with gravitational lift and magnetic drill
  • fixed assessor sphere persisting infinitely when loading a save where they were about to fade out


Thank you for participating in the open beta, have fun :)
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