Hey Keepers,
thank you so much for your extensive feedback! We are working on many things and carefully listen and think about your feedback.
I'll keep it short, here are the patchnotes for v4.0.0.48:
Balance and Changes
- reworked sword long stab. You can now speed it up by pressing shift. Additionally it will never retract once its damage potential is used up. Instead you can keep flying and stab dozens of monsters, including the same monster multiple times.
- javelin is now back in the tech tree. Stab bomb remains as supplement and now works also with Javelin.
- adjusted upgrade costs of all primary gadgets to be the same compared to each other
- battle ability upgrades now each cost one cobalt instead of water
- reworked droneyard drone count upgrade. Instead of buying individual drones, you now buy them in increasingly large packs.
- balance pass across all gadget upgrade costs
- reordered suit blaster upgrades and decreased charge speed a bit
- minimap supplement doew not reveal the full map anymore, but only a bit more than you already see. Feedback very welcome, we are not done with it!
- updated localization
- changed showdown so that cycle based gadgets work well again
- slightly increased bundle duration of assessor for the first two upgrades
- slightly increased move speed while firing for laser dome
- improved sound for blast mine explosion
- improved various sounds. Feedback super welcome here, let us know if anything sounds good/bad/like it misses a sound :)
- teleporter can now teleport packed resources
- added fallback icon whenever the icon is missing
- added world ambience to 7, and a bloater ambience
- made supplement offer limited to 1 per slot when possible
- suitblaster now detonates at the point of activation not the delayed position
- disable cheat detection for open beta. Please remember we might need to wipe the leaderboard when the beta ends.
- upgrading the rocket launcher in combat instantly gives you the extra ammo
- lowered strength of wave that is triggered by relic from 450% to 300% of a regular wave
Bugfixes
- fixed label colors and improved them across all palettes
- fixed blast mine sprites being broken and slightly increased threshold for impact detonation
- fixed resources in artillery losing collision against each other when entering the dome
- drone from cave aka Squidley now looks like it was in v3
- fixed marker sprites in cave bomb being in the wrong color
- fixed packed resources counting as too many resources if carried by transport drone
- cartography now properly displays holes again
- fixed upgrade cost not being red when not affordable
- fixed droneyard overcharge
- fixed worm animation looping on gameover
- restricted manual "view-mine" boundaries
- fixed relic hunt modifiers not being applied correctly in some cases
- keeper movement input is now restored/recalcualted when leaving a popup
- fixed drill-part glitching through a block when mining the same tile at the same time
- fixed resourcepacker fx not preloaded causing stutter
- fixed missing droneyard icon in leaderboard
- fixed droneyard external sections clipping through dome
- fixed shield overcharge and last-stand effects not centered
- fixed missing monster outlines in loadout
- fixed stun laser turning on after game over
- fixed loadout hint containers being misplaced after changing gamemode
- fixed intro music stopping when moving from loadout to title
- fixed title music not being dependent on last played keeper
- fixed option panel jumping in size when switching categories
- fixed crash/errors on reload with laser dome
- fixed orchard root explosion not dealing damage
- fixed being able to start challenge mode of assignment if regular mode was not completed
- assignments now always play on brutal difficulty
- fixed assignement "restart run" issues with keeper positions
- fixed additional drills not passing through unminable blocks
- fixed exploit when leaving the game right after finishing a wave
- fixed mushroomfarm weird green particles on station
- fixed driller die animation leaving white pixels
- fixed cobalt bomb leaving pixels on screen
- fixed relic cables turning on again afterload
- double-ensured player cannot get out of bounds in loadout
- fixed teleporter particles active after aborting
- fixed remote station upgrade ui not fully disabled correctly
- fixed repellend overcharge not correct on reload
- fixed orchard overcharge not correct on reload
- fixed doublelaser positioning after load
- fixed teleporter missing charge vfx
- disabled achievements in new loadout
- fixed die animations of tormentor
- fixed run stats showing stats they should not show
- fixed artillery tutorial fonts
- fixed relic hunt end popup font
- fixed label style for changed properties in tech tree
Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)
Have fun!