Here's a rundown of some of the major updates in today's patch!
- New Transcendence Weapon Arcana Promotion (9/4 - 10/23) Arcana I and Arcana III will make a special appearance during the event in Trace Decoder.
Check out the following sections for more information.
---------- Details ----------
Shop Update
New Transcendence Weapon Arcana Promotion (9/4 - 10/23)
Arcana I and Arcana III will make a special appearance during the event in Trace Decoder.
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- Arcana Ⅰ [list]
- A weapon created by combining leaked super tech. You can unleash guided hits on enemies with attacks that utilize energy, or you can bombard them for heavy damage by firing projectiles.
- Arcana III [list]
- A weapon created by combining leaked super tech, with performance that's more enhanced than Arcana II. You can unleash guided hits on enemies with attacks that utilize energy, or you can bombard them for heavy damage by firing projectiles.
- Misc.[list]
- All unused Trace Decoders will be removed during the 10/23 maintenance.
- Your Trace Decoders will be replaced with 85 Mileage each.
- The individual probabilities of the Decoder can be viewed on the forum after the 9/4 maintenance.
- Trace Decoders will keep their content until the 10/23 maintenance.
New Transcendence Weapon Arcana Guaranteed Giveaway (9/4 - 10/23)
Use Trace Decoders during the event to receive Trace Coins, which, depending on the amount, guarantees either Arcana I or Arcana III!
- Conditions and Items[list]
- Collect Trace Coin x50 to receive Arcana I (Permanent) (once per account)
- Each time you collect Trace Coin x300 (300/600/900/etc.), you will receive Arcana III (Permanent)
- Misc.[list]
- For every Trace Decoder you use, you'll receive one Trace Coin.
- All Trace Coins will be removed during the 10/23 maintenance.
Trace Coin Giveaway (9/4 - 10/23)
Earn mission points during the event and collect Trace Coins!
- Conditions and Items[list]
- Reach 40 / 60 minutes of playtime: 15 Mission Points each (once each per account)
- Score 6 Kill Points by zombie kills or assists as a human or by infecting humans in Zombie Mode: 1 Mission Point (bots excluded for all/up to 20 Mission Points per account)
- Clear a session in Zombie Scenario mode on Hard or higher after scoring 100 Kill Points: 3 Mission Points (up to 24 Mission Points per account)
- Total Mission Points available during the event period: 50 Points
- Playtime missions can be completed in all modes.
- How to Earn Kill Points[list]
- Zombie Kill as a Human: 3 Points (excluding bots)
- Zombie Assist as a Human: 1 Point (excluding bots)
- Human Infection as Zombie: 4 Points (excluding bots)
- Human Infection Assists as Zombie: 0 Points
- Cumulative Rewards[list]
- Accumulate 50 Mission Points to get 45 Trace Coins.
- Misc.[list]
- Cumulative rewards are given only once per account.
- Credit will only be granted in rooms with three or more players (excludes Studio Mode).
- Eligible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
- Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
- You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
- Autohunt kills are excluded regardless of mode.
- Playtime missions can be completed in all modes.
- All Trace Coins and Mission Points will be removed during the 10/23 maintenance.
New Transcendence Weapon Arcana Upgrade Event (9/4 - 10/23)
- Arcana II [list]
- A weapon created by combining leaked super tech, with performance that's more enhanced than Arcana I. You can unleash guided hits on enemies with attacks that utilize energy, or you can bombard them for heavy damage by firing projectiles.
- Misc.[list]
- Rewards per stage are distributed only once per account.
- Arcana I is not consumed when upgrading it to the Arcana II or III
- You can potentially obtain the Arcana I (Permanent) in Trace Decoders or by accumulating Trace Coin x50 for the first time (up to once per account).
Misc.
- Zombie Scenario Revamped[list]
- 1. Added a feature where an ally reaching a safe zone allows another ally to immediately go to the safe zone.
- 2. Removed the 60-second standby feature at start up, making improvements to start the game faster.
- 3. Fixed issues where bosses or mini-bosses wouldn't appear, preventing the game from proceeding.
- Other Changes[list]
- 1. Fixed an issue where the Family name would disappear when right-clicking on a Family name on the Family List page.
- 2. Fixed an issue where certain melee weapons couldn't be used after setting the Weapon Restrictions to Knife Match in Zombie Hero.
- 3. Fixed an issue where there was a low chance the game wouldn't proceed in Zombie Scenario Season 9 Pursuit: Dangerous Plans.
- 4. Fixed an issue where reward boxes weren't dropped after defeating the boss in Zombie Scenario Season 9 Pursuit: Dangerous Plans.
- 5. Fixed an issue where the weapon texture appeared abnormal in the inventory shop after applying the P90 Viking Weapon Paint.
- 6. Fixed an issue where resting classes were not reset even after midnight during Exploration.
- 7. Fixed an issue where trial weapons couldn't be purchased at the Sidekick/Hero shop in Zombie Hero mode when there were no trial weapons in possession.
- 8. Fixed an issue where item names had the wrong spacing in the Mileage Auction Item Search.
- 9. Reduced obtainable Z EXP when achieving Human Kills in Zombie Z Intellectual Mutation.
- 10. Decreased Challenge Reward+ EXP obtained through Zombie Z Random Purchase Weapons.
- 11. Fixed promotional items display for Weapon Paint Decoder.
- 12. Revamped/improved the option to block Whispers.
- 13. Improved the Studio's report menu.