Here's a rundown of some of the major updates in today's patch!
- Extreme Challenge Event(6/26 - 7/10) Earn CP (CSO Event Coins) by completing missions during the event.
- Try The Counter Exchange CP Event! (6/26 - 7/10) Earn CP (CSO Event Coins) by completing missions during the event.
- Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (6/26 - 7/10) Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.
- Summer Strike Decoder Released (6/26 - 7/10) Join the Summer Strike Decoder event in celebration of summer! Get Transcendence Weapons and Transcendence Classes!
Check out the following sections for all the details.
---------- Details ----------
Update Information
Mode Changes
- Zombie Hero Mode[list]
- After the 2-week beta period, Zombie Hero Rebalance (Beta) has switched back to the original Zombie Hero mode. An exclusive Zombie Hero RebBeta) map will be released.
New Map Information
- Beachside Palace[list]
- Location: Asian Palace
- Eligible Modes: Zombie (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution), Deathmatch (Deathmatch, Team Deathmatch, Deathmatch (AI), Team Deathmatch (AI)), Gun Deathmatch, All-Star, Original, Original (AI)
- Zombie Hero Rebalance (Beta) Exclusive Map[list]
- Eligible Mode: Zombie Hero
- Eligible Maps: [list]
- Rebalanced Dust
- Rebalanced Assault
- Rebalanced Italy
Event Information
Extreme Challenge Event(6/26 - 7/10)
Earn CP (CSO Event Coins) by completing missions during the event.
- Play Missions[list]
- Earn 90 CP by reaching 3,000 Kill Points from zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 500 CP per day).
- Earn 90 CP by clearing 150 sessions with 100 Kill Points in Zombie Scenario mode on Hard difficulty or higher (up to 25 sessions per day).
- Maximum CP Earned: 90 CP
- How to Earn Kill Points [list]
- Zombie Kills as a Human: 3 Points (bots excluded)
- Zombie Assists as a Human: 1 Point (bots excluded)
- Human Infections as a Zombie: 4 Points (bots excluded)
- Human Infection Assists as Zombie: 0 Points
- Consecutive Attendance[list]
- 3-Day Consecutive Attendance: 10 CP
- 5-Day Consecutive Attendance: 10 CP
- 7-Day Consecutive Attendance: 30 CP
- Maximum CP Earned: 50 CP
- Details[list]
- Only one of the play mission rewards can be claimed. (Can earn up to 90 CP)
- Consecutive Attendance: Failing to check in on consecutive days will reset your progress.
- You can earn playtime in all modes, including Studio Mode.
- Besides playtime, in-game missions do not count towards participation in Studio Mode.
- You can only participate in rooms with 3 or more players.
- Autohunt kills are excluded regardless of mode.
- Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
- Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
- You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
Try The Counter Exchange CP Event! (6/26 - 7/10)
Earn CP (CSO Event Coins) by completing missions during the event.
- New Items Added[list]
- Wild Sheriff's Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
- Nine-tailed Fox Ears: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
- Pirate Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
- Wanderer's Veil Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
- How to Participate[list]
- Earn 1 CP for every 15 Kill Points from zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 8 CP per day).
- Clear 1 session after scoring 100 Kill Points in Zombie Scenario mode on Hard or higher: 1 CP (up to 8 CP per day)
- Every 20 minutes of in-game playtime: 1 CP (up to 2 CP per day)
- Earn 1 CP when you complete 2 of the following missions (up to 1 CP per day): [list]
- Click on the Event Missions tab to check your Event Missions.
- Purchase a Point Transcendence Decoder or a Point Class Decoder from the Shop.
- Go on an Exploration once.
- How to Earn Kill Points[list]
- Zombie Kills as a Human: 3 Points (bots excluded)
- Zombie Assists as a Human: 1 Point (bots excluded)
- Human Infections as a Zombie: 4 Points (bots excluded)
- Human Infection Assists as Zombie: 0 Points
- Details[list]
- You can earn up to 10 CP a day.
- Daily Missions reset every day at midnight.
- You can earn playtime in all modes, including Studio Mode.
- Besides playtime, in-game missions do not count towards participation in Studio Mode.
- You can only participate in rooms with 3 or more players.
- Autohunt kills are excluded regardless of mode.
- Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
- Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
- You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
- All CP will be removed during maintenance on 7/10.
Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (6/26 - 7/10)
Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.
- Available Weapons[list]
- Primary Weapon: Failnaught/Hyper Gaebolg/Devastator
- Secondary Weapon: Lightning Fury/Laevateinn/Twin Hawk
- Melee Weapon: Demolition Hammer/Spell Lance Scarlet Rose/Holy Sword Divine Order
- Equipment: Hellhound/Satellite Mine/Trinity Grenade
- Details[list]
- You'll get one Primary Weapon, Secondary Weapon, Melee Weapon, and Equipment based on probabilities for each.
- Trial weapons are only available in Zombie Hero (Beta).
- Regardless of when you receive them, the available weapons will change every day at midnight.
Shop update
Summer Strike Decoder Released (6/26 - 7/10)
Join the Summer Strike Decoder event in celebration of summer! Get Transcendence Weapons and Transcendence Classes!
- Main Item Rates[list]
- Hellhound (Permanent) 0.225%
- Laevateinn (Permanent) 0.225%
- Roy (Permanent) 0.225%
- Misc.[list]
- Please refer to the item rates announcement for details.
- Each unused Summer Strike Decoder will be replaced with 15 mileage on the day the promotion ends.
Other Information
1. Zombie Hero Rebalance (Beta) Changes
- Changed the Zombie respawn effect color.
- Added Zombie Rage Gauge UI flashing feature when evolving into an Enraged Reinforced Host.
- Fixed the Evolved Reinforced Host Zombie icon error.
- Fixed an error in which some weapons could inflict knockback/stun to Evolved Reinforced Host while using skills.
2. Fixed an error where equipped costumes were not displaying in Zombie Hero mode.