News Liste Counter-Strike Nexon: Zombies

[Update] Patch Notes: June 26th
Counter-Strike Nexon: Zombies
26.06.24 02:59 Community Announcements

Here's a rundown of some of the major updates in today's patch!

  • Extreme Challenge Event(6/26 - 7/10)Earn CP (CSO Event Coins) by completing missions during the event.
  • Try The Counter Exchange CP Event! (6/26 - 7/10)Earn CP (CSO Event Coins) by completing missions during the event.
  • Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (6/26 - 7/10)Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.
  • Summer Strike Decoder Released (6/26 - 7/10)Join the Summer Strike Decoder event in celebration of summer! Get Transcendence Weapons and Transcendence Classes!


Check out the following sections for all the details.

---------- Details ----------



Update Information



Mode Changes


  • Zombie Hero Mode[list]
  • After the 2-week beta period, Zombie Hero Rebalance (Beta) has switched back to the original Zombie Hero mode. An exclusive Zombie Hero RebBeta) map will be released.
[/list]


New Map Information



  • Beachside Palace[list]
  • Location: Asian Palace
  • Eligible Modes: Zombie (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution), Deathmatch (Deathmatch, Team Deathmatch, Deathmatch (AI), Team Deathmatch (AI)), Gun Deathmatch, All-Star, Original, Original (AI)
[/list]

  • Zombie Hero Rebalance (Beta) Exclusive Map[list]
  • Eligible Mode: Zombie Hero
  • Eligible Maps: 
  • [list]
  • Rebalanced Dust 
  • Rebalanced Assault 
  • Rebalanced Italy
[/list][/list]


Event Information



Extreme Challenge Event(6/26 - 7/10)


Earn CP (CSO Event Coins) by completing missions during the event.

  • Play Missions[list]
  • Earn 90 CP by reaching 3,000 Kill Points from zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 500 CP per day).
  • Earn 90 CP by clearing 150 sessions with 100 Kill Points in Zombie Scenario mode on Hard difficulty or higher (up to 25 sessions per day).
  • Maximum CP Earned: 90 CP
  • How to Earn Kill Points
  • [list]
  • Zombie Kills as a Human: 3 Points (bots excluded)
  • Zombie Assists as a Human: 1 Point (bots excluded)
  • Human Infections as a Zombie: 4 Points (bots excluded)
  • Human Infection Assists as Zombie: 0 Points
[/list][/list]

  • Consecutive Attendance[list]
  • 3-Day Consecutive Attendance: 10 CP
  • 5-Day Consecutive Attendance: 10 CP
  • 7-Day Consecutive Attendance: 30 CP
  • Maximum CP Earned: 50 CP
[/list]

  • Details[list]
  • Only one of the play mission rewards can be claimed. (Can earn up to 90 CP)
  • Consecutive Attendance: Failing to check in on consecutive days will reset your progress.
  • You can earn playtime in all modes, including Studio Mode.
  • Besides playtime, in-game missions do not count towards participation in Studio Mode.
  • You can only participate in rooms with 3 or more players.
  • Autohunt kills are excluded regardless of mode.
  • Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
  • Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
  • You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
[/list]


Try The Counter Exchange CP Event! (6/26 - 7/10)


Earn CP (CSO Event Coins) by completing missions during the event.

  • New Items Added[list]
  • Wild Sheriff's Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
  • Nine-tailed Fox Ears: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
  • Pirate Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
  • Wanderer's Veil Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
[/list]

  • How to Participate[list]
  • Earn 1 CP for every 15 Kill Points from zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 8 CP per day).
  • Clear 1 session after scoring 100 Kill Points in Zombie Scenario mode on Hard or higher: 1 CP (up to 8 CP per day)
  • Every 20 minutes of in-game playtime: 1 CP (up to 2 CP per day)
  • Earn 1 CP when you complete 2 of the following missions (up to 1 CP per day):
  • [list]
  • Click on the Event Missions tab to check your Event Missions.
  • Purchase a Point Transcendence Decoder or a Point Class Decoder from the Shop.
  • Go on an Exploration once.
[/list][/list]

  • How to Earn Kill Points[list]
  • Zombie Kills as a Human: 3 Points (bots excluded)
  • Zombie Assists as a Human: 1 Point (bots excluded)
  • Human Infections as a Zombie: 4 Points (bots excluded)
  • Human Infection Assists as Zombie: 0 Points
[/list]

  • Details[list]
  • You can earn up to 10 CP a day.
  • Daily Missions reset every day at midnight.
  • You can earn playtime in all modes, including Studio Mode.
  • Besides playtime, in-game missions do not count towards participation in Studio Mode.
  • You can only participate in rooms with 3 or more players.
  • Autohunt kills are excluded regardless of mode.
  • Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
  • Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
  • You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
  • All CP will be removed during maintenance on 7/10.
[/list]


Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (6/26 - 7/10)


Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.

  • Available Weapons[list]
  • Primary Weapon: Failnaught/Hyper Gaebolg/Devastator
  • Secondary Weapon: Lightning Fury/Laevateinn/Twin Hawk
  • Melee Weapon: Demolition Hammer/Spell Lance Scarlet Rose/Holy Sword Divine Order
  • Equipment: Hellhound/Satellite Mine/Trinity Grenade
[/list]

  • Details[list]
  • You'll get one Primary Weapon, Secondary Weapon, Melee Weapon, and Equipment based on probabilities for each.
  • Trial weapons are only available in Zombie Hero (Beta).
  • Regardless of when you receive them, the available weapons will change every day at midnight.
[/list]


Shop update



Summer Strike Decoder Released (6/26 - 7/10)



Join the Summer Strike Decoder event in celebration of summer! Get Transcendence Weapons and Transcendence Classes!

  • Main Item Rates[list]
  • Hellhound (Permanent) 0.225%
  • Laevateinn (Permanent) 0.225%
  • Roy (Permanent) 0.225%
[/list]

  • Misc.[list]
  • Please refer to the item rates announcement for details.
  • Each unused Summer Strike Decoder will be replaced with 15 mileage on the day the promotion ends.
[/list]


Other Information


1. Zombie Hero Rebalance (Beta) Changes
 - Changed the Zombie respawn effect color.
 - Added Zombie Rage Gauge UI flashing feature when evolving into an Enraged Reinforced Host.
 - Fixed the Evolved Reinforced Host Zombie icon error.
 - Fixed an error in which some weapons could inflict knockback/stun to Evolved Reinforced Host while using skills.
2. Fixed an error where equipped costumes were not displaying in Zombie Hero mode.
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Release:07.10.2014 Genre: Ego-Shooter Entwickler: Nexon Vertrieb: Valve Cooperation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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