News Liste Counter-Strike Nexon: Zombies

[Update] Patch Notes: August 7th
Counter-Strike Nexon: Zombies
Heute 02:26 Community Announcements

Here's a rundown of some of the major updates in today's patch!

  • Find the Zombie Event (8/7 - 8/21)You can participate via the Find the Zombie event button at the bottom of the Lobby screen.
  • Bullet Pileup Reward Giveaway (8/7 - 8/21)
  • Keeping collecting bullets, and the rewards will be delivered with a BANG!
  • Summer Mission Clear Event (8/07 - 8/21)
  • Clear summer missions during the event period and get rewards!
  • Transcendence Weapon Promotion: Death Eater (8/7 - 9/4)
  • Death Eater will now drop from Premium and normal Transcendence Decoders!


Check out the following sections below for more information.

---------- Details ----------



Update Information



Map Update Information



  • New Map - Beach [list]
  • Location: A seashore covered in oddly formed rocks with columnar joints
  • Eligible Modes
  • [list]
  • Original: Bomb/Original: Bomb (AI)/Gun Deathmatch/All-Star
  • Deathmatch (Deathmatch, Team Deathmatch, Deathmatch (AI), Team Deathmatch (AI))
  • Zombie Modes (Zombie, Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Darkness, Zombie Evolution)
[/list][/list]

  • Two New Zombie Hero Rebalance (Beta) Maps[list]
  • Eligible Mode: Zombie Hero only
  • Eligible Maps: 1) Rebalanced Sky Garden 2) Rebalanced Estate
[/list]


Family Battle Settings Added


Eligible Modes: Original/Team Deathmatch/Gun Deathmatch/All-Star/Super Soldier/Zombie War/Zombie Touchdown/Zombie Conquest
Family Battle Settings have been added to modes that can be played as a team match.
In Family Battle rooms, two families can play against each other.
Up to 10 players who are in a Family can join these rooms, and only up to 2 Families can enter.
When a game is set to Family Battle, all game options will follow specific presets.
You can view the history of all Family Battle modes play in Family Tab > Family Record.


Conquest Mode Official Release


Conquest Mode will officially be released from beta.

  • Changes to Supplied Weapon Distribution Method[list]
  • The supplied weapon sets are no longer random, and you can now choose to obtain a set of your choice.
[/list]

  • Changes to Supplied Weapon List[list]
  • The supplied weapon sets will have their content changed for each base.
[/list]

  • Exclusive Maps for Family Content[list]
  • Eligible Modes: Conquest
  • Eligible Maps: 1) Antarctic Base 2) Beachside Palace 3) Pipeline
[/list]


Event Information



Find the Zombie Event (8/7 - 8/21)


You can participate via the Find the Zombie event button at the bottom of the Lobby screen.

  • How to Participate[list]
  • Click the Find the Zombie event button at the bottom of the lobby screen.
  • Among a group of 16 characters (12 zombies, 4 humans), find and hit the zombies using the right bullets.
  • Get these bullets from the Find the Zombie Bullet Giveaway.
  • Hitting a zombie will increase your reward by 1 and allow you to take an additional shot. Hitting a human will decrease your reward by 1 and reset the Find the Zombie in progress.
  • The reward grade can be increased up to a High Class Gold Box if you hit enough zombies in a row, and you can claim your current reward by clicking "Surrender."
  • Click "Automatic Fire" to quickly proceed through one game.
[/list]

  • What is "Automatic Fire"?[list]
  • Proceed by randomly firing in a game.
  • You must have more than 1 bullet to continue.
  • If you are in the Claim Reward state, you must claim your reward to use this feature.
  • (Temporary items obtained from the Silver Box last for a fixed amount of time. Bound weapons obtained from the Gold Box cannot be used for Auction/Disassembly/Family Storage.)
[/list]

  • Reward Box Content Probability varies per item[list]
  • Class 1 - 4 Bronze Box
  • [list]
  • 50 Mileage x1
  • 100 Mileage x1
  • Zombie Scenario Add-On Rate Box x1
  • Zombie Damage Meter (7 Days)
  • Exploration Success Rate-Up +10% x1
  • Exploration Success Rate-Up +20% x1
  • Grade 4 Parts Reward Box x1
  • Exploration Level Enhancement EXP Coupon x1
  • 50 Weapon Enhancement EXP Coupon x1
  • 100 Weapon Enhancement EXP Coupon x1
  • Random -1 Dehancement Material x1

  • Class 1 - 4 Silver Box
    • Point Class Decoder x1
    • Point Transcendence Decoder x1
    • Rare Decoder x1
    • Grade 5 Parts Reward Box x1
    • Lynn (1 Day)
    • Kai (1 Day)
    • Smile Mary (1 Day)
    • Immortal Eric (1 Day)
    • Devastator (1 Day)
    • Satellite Mine (1 Day)
    • Hellhound (1 Day)
    • Lightning Fury (1 Day)
    • 200 Weapon Enhancement EXP Coupon x1

  • Class 1 - 4 Gold Box
    • [Bound] Winchester M1887 (Permanent)
    • [Bound] Special Duck Foot Gun (Permanent)
    • [Bound] Sterling Bayonet (Permanent)
    • [Bound] Winchester M1887 +4 (Fire Rate +2/Ammo +2) (10 Days)
    • [Bound] Ignite-10 + Power Up 6/Health Up 6 Equipped (Permanent)
    • [Bound] AS50 Pink Gold + Gun Boost 6/Power Up 6 Equipped (10 Days)
    • [Bound] MG3 Gold + Gun Boost 6/Power Up 6 Equipped (10 Days)
    • Eternity Laser Fist (10 Days)
    • Trinity Grenade (10 Days)
    • Death Eater (5 Days)
    • [Bound] Blade Frostbreaker +5 (1 Day)
    • [Bound] Miracle Prism Sword + Speed Up 6/Vampiric 6 Equipped (5 Days)

  • High Class Gold Box (Contains all of the following)
    • Ethan (Permanent)
    • Ismael (Permanent)
    • Windwalker (Permanent / x1)
    • 8 Type DESERT Weapon Selection Box (x1)
    • Blue B-Box (Select 1) x1


  • Blue B-Box Contents (Select 1/Permanent)

    • BALROG-I BLUE
    • BALROG-Ⅲ BLUE
    • BALROG-V BLUE
    • BALROG-VII BLUE
    • BALROG-IX BLUE
    • BALROG-XI BLUE


  • 8 Type DESERT Weapon Selection Box (Select 1/Permanent)

    • DESERT M60E4
    • DESERT M95
    • DESERT Dual Infinity
    • DESERT MG3 
    • DESERT HAMMER
    • DESERT WA2000 
    • DESERT SPAS-12 
    • DESERT M2
    [/list][/list]

    • Details[list]
    • Reward grade will be reset upon claiming the current reward by clicking "Surrender."
    • The grade can be increased up to a High Class Gold Box, and players can earn better rewards by consecutively hitting zombies.
    • Temporary items obtained from the Silver Box last for a fixed duration. Bound weapons obtained from the Gold Box cannot be used for Auction/Disassembly/Family Storage
    • If you own both event and purchased bullets, event bullets will be consumed first.
    • Click on "Claim Reward" to receive reward items.
    • Chance to Find a Zombie: Remaining Zombies / Remaining Slots (Example: If there are 10 zombies left and 14 slots left → 10/14, there is about 71% chance to find a zombie.)
    • All unused 8 Type DESERT Weapon Selection Boxes will be removed during maintenance on 9/4.
    • All unused Blue B Boxes will be removed during maintenance on 8/21
    • All unused Find the Zombie bullets will be removed during maintenance on 8/21.
    [/list]


    Find the Zombie Bullet Giveaway (08/07 - 08/21)


    Lock and load! Before you take down those zombies, you're going to need some ammo!

    • Conditions and Items [list]
    • Earn 20 bullets each for playtime at 15min / 30min / 45min
    • Earn 30 bullets each for playtime at 60min / 75min / 90min
    [/list]

    • Details[list]
    • Each account can obtain up to 150 bullets per day.
    • Participation will only count in rooms with three or more players (includes Studio and Laboratory Modes).
    • All unused Find the Zombie bullets will be removed on 8/21
    [/list]


    Bullet Pileup Reward Giveaway (8/7 - 8/21)


    Keeping collecting bullets, and the rewards will be delivered with a BANG!

    • Total Bullets / Rewards [list]
    • x750: Class Decoder x2
    • x1,050: Transcendence Decoder x2
    • x1,200: Transcendence Decoder x4
    • x1,350: Transcendence Decoder x7 + Find the Zombie Event Nameplate (300 Days)
    [/list]


    Daily Bullet Collection Event (8/7 - 8/21)


    Keep collecting bullets to get your own reward!

    • Daily Total Bullets / Rewards[list]
    • x45: Event Decoder x1
    [/list]

    • Details[list]
    • Obtain up to one a day per account.
    • Participation will only count in rooms with three or more players (includes Studio and Laboratory Modes).
    [/list]


    Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (08/07 - 09/04)


    Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.

    • Primary Weapon: Failnaught/Hyper Gaebolg/Devastator
    • Secondary Weapon: Lightning Fury
    • Melee Weapon: Demolition Hammer/Spell Lance Scarlet Rose/Holy Sword Divine Order
    • Equipment: Hellhound/Satellite Mine/Trinity Grenade


    • Details[list]
    • Zombie Hero Rebalance (Beta) Exclusive Maps: Rebalanced Dust, Rebalanced Assault, Rebalanced Italy, Rebalanced Sky Garden, Rebalanced Estate
    • You'll get one Primary Weapon, Secondary Weapon, Melee Weapon, and Equipment based on the probabilities for each.
    • Trial Weapons can only be used in Zombie Hero Rebalance (Beta) Exclusive Maps.
    • Regardless of when you receive them, the available weapons will change every day at midnight.
    [/list]


    Summer Mission Clear Event (8/07 - 8/21)


    Clear summer missions during the event period and get rewards!

    • Mission 1 (Able to acquire up to 10 points a day)[list]
    • In-game Log-in: 1 point (up to 1 point per day)
    • Total Login Time: 1 point each for reaching 30 mins/45 mins/60 mins (up to 3 points per day)
    • Total Playtime: 1 point each for reaching 10 mins/25 mins/40 mins (up to 3 points per day)
    • Score Kills on 5 Different Types of Zombies in Zombie Mode: 2 points (up to 4 points per day)
    • (Regardless of Type) Use a Decoder: 1 point (up to 1 point per day)
    • Go on an Exploration: 1 point (up to 1 point per day)
    • Click the Get Login Supplies Button: 1 point (up to 1 point per day)
    • Enhance or Disassemble an Item, Paint a Weapon, or Combine or Equip a Part: 1 point (up to 1 point per day)
    [/list]

    • Mission 2 (Able to participate up to 1 time a day)[list]
    • Earn Event Decoder x1 by reaching 30 minutes of playtime (up to once a day)
    [/list]

    • Points/Rewards[list]
    • 10 Points: Rare Decoder x10
    • 30 Points: Unique Decoder x8
    • 50 Points: Unique Premium Decoder x5
    • 60 Points: Sparkling Shores Nameplate (100 Days) x1, 10,000 Mileage Coupon x1
    • 70 Points: Class Decoder x6
    • 80 Points: Propeller Hat (Permanent) x1
    • 90 Points: Transcendence Decoder x3, Class Decoder x4
    • 110 Points: Transcendence Decoder x7
    • 120 Points: Season Badge x100
    [/list]

    • Misc.[list]
    • For the "Score Kills on 5 Different Types of Zombies in Zombie Mode" mission, the types of zombies killed will be reset once you complete the mission.
    • All rewards can be claimed only once per account.
    [/list]


    Shop Update



    New Weapon Paint Decoder Promotion (8/7 - Permanent)


    The New Weapon Paint Decoder is now available, containing Gold/Silver Tiger Weapon Paint and 6 new Weapon Paints.

    • New Weapon Paints[list]
    • Red
    • Orange
    • Yellow
    • Green
    • Blue
    • Purple
    [/list]

    • Misc.[list]
    • Weapons Applicable for Gold Tiger Weapon Paint: Quantum Horizon
    • Weapons Applicable for Silver Tiger Weapon Paint: Satellite Mine, Special Duck Foot Gun
    • Weapons Applicable for Red/Orange/Yellow/Green/Blue/Purple Weapon Paints: M60E4 Maverick, Master Combat Knife, UTS-15, Flame Jackhammer, Double Barrel Shotgun
    [/list]


    New Weapon Paint Decoder Guaranteed Giveaway (8/7 - Permanent)



    Select a guaranteed Weapon Paint from the Group 1 based on Weapon Paint Decoder usage during the event!
    Group 1 Eligible Weapon Paints: Gold Tiger Weapon Paint/Silver Tiger Weapon Paint

    • Misc.[list]
    • You'll get 1 Guaranteed Point each time you use 1 Weapon Paint Decoder.
    • Every time you earn 30 Guaranteed Points, you can choose and obtain 1 Weapon Paint from Group 1.
    [/list]


    Transcendence Weapon Promotion: Death Eater (8/7 - 9/4)


    Death Eater will now drop from Premium and normal Transcendence Decoders!

    • Death Eater Drop Rate[list]
    • Transcendence Premium Decoder: 3%
    • Transcendence Decoder: 0.45%
    [/list]

    • Death Eater [list]
    • Description: A shotgun developed with alien technology that can hit nearby targets simultaneously with its basic attacks. Its special attack, Hyper Beam, deals damage to enemies in front of the wielder.
    [/list]


    Death Eater Guaranteed Giveaway (8/7 - 9/4)


    Depending on the number of Premium and normal Transcendence Decoders used, you may be guaranteed to receive the Death Eater permanently!

    • Reward Threshold[list]
    • Upon Reaching 300 Guaranteed Points
    [/list]

    • Details[list]
    • Earn 6 Guaranteed Points each time you use a Transcendence Premium Decoder.
    • 1 Guaranteed Point every time you use 1 Class Decoder.
    [/list]


    New Rotation Class Appearance Event (8/7 - 8/21)


    The classes below will be part of the new Rotation Group for the Class Decoder during the event.

    Appearing Classes: Smile Mary/Immortal Eric/Lynn/Kai

    • Details[list]
    • Upon winning with a rotating class, you will automatically obtain their exclusive costume.
    • [list]
    • Winning Smile Mary will automatically provide Mary's Cube (Permanent).
    • Winning Immortal Eric will automatically provide Eric's Hero Helmet (Permanent).
    • Winning Lynn will automatically provide Black Dragon Mask (Permanent).
    • Winning Kai will automatically provide Tactical Goggles (Permanent).


  • The Rotation Group will no longer be available via the decoder once the event ends.
  • The contents of the Rotation Group may change at any time.
  • The Rotation Group is added to Class Decoders only during the event.[/list][/list]


  • Guaranteed Class Rotation Group Giveaway Event (08/07 - 08/21)


    Select a guaranteed class from the rotation group based on Class Decoder usage during the event!

    • Eligible Classes: Smile Mary/Immortal Eric/Lynn/Kai[list]
    • Each time you reach 150 points, you can choose 1 class from the Rotation Group.
    • You'll get 1 Guaranteed Point each time you use 1 Class Decoder.
    • Upon winning with a rotating class, you will automatically obtain their exclusive costume.
    [/list]


    Other Information


    [olist]
  • Fixed an issue in-game where Christmas Hat Set costume was still visible after entering the cl_minmodels 1 command.
  • Fixed an issue in Zombie Hero Rebalanced mode where the bleeding status effect was removed when a Human became a Hero while bleeding.
  • Fixed an issue where chat color could be changed via abnormal method.
  • Fixed an issue with certain maps that were displaying water in abnormal colors.
  •  Fixed an issue where the Connection Effect for Transcendence Classes Angelina and Evita was not being applied.[/olist]
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    Release:07.10.2014 Genre: Ego-Shooter Entwickler: Nexon Vertrieb: Valve Cooperation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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    [Coming Soon] Prepare for Fanta:Z
    Counter-Strike Nexon: Zombies
    14.12.23 01:09 Community Announcements
    [Complete] Temporary Maintenance: December 13th
    Counter-Strike Nexon: Zombies
    13.12.23 05:54 Community Announcements
    [Update] Patch Notes: December 13th
    Counter-Strike Nexon: Zombies
    13.12.23 04:20 Community Announcements
    [Notice] Decoder Rates: December 13th
    Counter-Strike Nexon: Zombies
    13.12.23 04:19 Community Announcements
    [Complete] Regular Maintenance: December 13th
    Counter-Strike Nexon: Zombies
    12.12.23 01:38 Community Announcements
    [Update] Patch Notes: November 29th
    Counter-Strike Nexon: Zombies
    29.11.23 04:30 Community Announcements
    [Notice] Decoder Rates: November 29th
    Counter-Strike Nexon: Zombies
    29.11.23 04:30 Community Announcements
    [Complete] Regular Maintenance: November 29th
    Counter-Strike Nexon: Zombies
    28.11.23 04:58 Community Announcements
    [Update] Patch Notes: November 15th
    Counter-Strike Nexon: Zombies
    15.11.23 02:54 Community Announcements