Greetings, Mighty Builders ????????️
Not so long ago, we celebrated the release of the "Great People" milestone presented on our Content RoadMap, but our work continues at full speed. Thanks to your valuable feedback, which you willingly share via Steam, social media channels and our Discord server, we have managed to prepare another significant Patch.
Brace yourselves, Rulers! Changes are coming...
As usual, you can check out all the new features summarized in our Patch Notes. However, we also invite you to the more descriptive part, which can be found below the novelties list ???? There, we provide more information about the changes introduced in the new update and explain in more detail how they will affect your empire and the people inhabiting it.
Patch 10.0 Notes:
• Added distinguished food preferences among different social classes and raised the amount of food that all classes eat
• Enhanced pathfinding algorithm for Storage Workers. Storage Workers now pick paths that are shorter and try to pick new ones after building new or destroying existing roads
• The player can now view the path of the Storage Workers more precisely after clicking them
• The importance of Agora and Marketplace has been increased. Houses outside their range (marked with an appropriate icon) cannot refill their local Pantry to its full value, which lowers the overall happiness level of specific social classes
• Performing basic rituals in religious buildings is now easier due to lowering amount and variety of resources needed
• Added new gods-devoted decorations, the construction of which slows down the decline in their Cult Points
• Better balance of prices of the goods when trading. Now every resource is properly valued, and the selling price is lower than buying one
• Changes to the random events - from now on they offer more detailed information, and their effects on gameplay have been rebalanced
• Merchants now inform the player about the goods they offer in advance, even when Polis don't have access to given good
• Wax and Wax Boards will be now more early-game resources
• Relocation of production buildings is now always available
• The number of current employees of the given production building (after its work was suspended) is now displayed correctly
• Enhanced transparency of the Workforce Panel in Economy Panel. Now adjusting priority and boosting specific buildings should be more clear
PLEASE NOTE ????
Keep a close eye on your city's food supplies after updating the game. The new Patch may cause them to start melting quickly as residents are now consuming more food!
And now - additional explanations ????
As promised at the beginning of this entry, we’ve also prepared some more in-depth details about the new changes. They will give you an even better understanding of what will happen in your city thanks to the Patch 10.0, so... here they are!
The diet of your subjects ????
We noticed that overflowing granaries in your Polis were a common sight, and therefore decided to increase the gluttony of each social group, which now prefers a particular type of food. The Thets are most likely to devour fish, representatives of the Zeugitai class relish red meat, and the Geomori may not refuse fish and meat, but it is wheat products that they like best.
Storage Workers ????
Storage Workers tirelessly move goods around your city, often so focused on their tasks that they miss the designated paths you've set for them. That’s no longer the case. Now, all Storage Workers will follow optimized routes to Warehouses and Production Buildings, responding to every new road created.
Capricious Pantheon ⚡
The Greek Gods can be capricious at times, but we understand that their anger was not something that should fall so often on your thriving Polis. To remedy this, we sent a delegation all the way to the top of Olympus and convinced each of the Gods to hold back their anger long enough for the city to spread its wings. Performing basic rituals in their name is now easier due to the lowering amount and variety of resources needed. Not to mention new sacred decorations that will slow down the decline in their satisfaction.
New trading prices ⚖️
We have sent our chief economist on a mission to revalidate the prices of goods and resources in other cities, and now you can be sure that each of them is worth the right number of drachmas. It’s up to you to choose if your wealth will come from precious metals, large-scale raw material production, or by mastering a niche sector and trading the most advanced goods.
Join our Community and talk to our team about your awesome ideas
As always, we remain at your disposal on our Social Media, Discord server and Steam Discussions channels! ????
Ok, Builders, we wish you a great day and many, many awesome adventures in the Early Access version of the game ????️ May the Gods favor you!
Begin your ancient adventure
https://store.steampowered.com/app/1273100/Builders_of_Greece/
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