Hello Builders!
I would like to give you an idea of what is in store for you in the near future, what changes will be made to the game, and what changes have already been made. But before we get to that, first a few words about the Playtest, which will be closed on Sunday 08.10.2023 at 6 pm CEST.
I am extremely grateful to everyone who took part in the playtest and left their feedback. Not only the good ones but mainly the bad ones, because the tests were not used to make me feel better, but to really improve the game. And without further ado - the conclusion is that we need change. And what kind of changes? A great deal of the feedback has been about the same thing, so let's discuss that below. Some of you have already seen part of this post on Discord, but here on Steam I'm throwing in some more screenshots.
First of all, the "Big Update"® for Prologue will show you the changes that have been implemented. This is expected to happen later this month. After further internal testing of all the changes I am implementing. So, what are we going to change?
[olist]
this is not the final look! Work in progress!
This means that the player will have full information about what happens to a particular commodity over time. How much of the commodity has been harvested, how much has been exported and how much has been imported, with the cost or profit detailed. A seemingly insignificant change but very important for understanding the game economy.
this is not the final look! Work in progress!
Now they will be restored/added to the game. They will circulate around their building not only as an additional visual effect, but also as mobile information and advice points for the player. When the player clicks on such a worker, they get comments, advice and recommendations on what to do to improve the function of the building that worker comes from.
That's all for today. The next devblog will appear just in time for the announced update to Prologue. Stay tuned!
https://discord.gg/mhT7sqHKk3