Dear Builders of Egypt community!
I am writing today to update you on the progress we have made on the game. First and foremost, I would like to apologise to all of our players for the delay in releasing this update. I know how frustrating it can be to wait for news, but I hope it is worth it.
I'm still here, working harder than ever, and I can see the light at the end of the tunnel. Perhaps a BoE release is on the horizon? The next few weeks will tell us!
Over the past few weeks I have been working hard to address the numerous issues and bugs reported by our PlayWay testers. If there were just a few of them, we would have been done with playtesting long ago, but there were A LOT of them, as you know from playing the latest demo.
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€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
The demo was not the best first experience with BoE, many of the bugs were due to a complete change in the way the gameplay balance was managed. In short, I had to implement solutions to make it easier and quicker for me to adjust gameplay to difficulty levels, campaign progression, etc. And that meant taking a dozen steps back and dismantling the game mechanics into their first parts. And I failed to put it all back together in time. What was particularly annoying was that most of the bugs that completely blocked gameplay were simply my missclicks. Therefore, the demo will be updated later this week.
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€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
So I was able to identify and fix bugs that have been with us since Prologue was released, and that there was no way or opportunity to fix before. Yes, very old bugs that manifested themselves in various ways that drove me crazy and that I was unable to reproduce at home for a long time. But they are gone for good.
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€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
Once the playtests are over, the marketing campaign will start and we will be finishing the production of the game, so we need to be absolutely sure that BoE is what it was meant to be all along and that even the smallest and silliest bugs do not spoil the enjoyment of the game.
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€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
I also focused on balancing the game mechanics and improving performance to ensure a smoother and more enjoyable gameplay experience. In addition I also added some very cool effects related to the disasters that happen in the game, because it wasn't impressive enough before. It will be much better now.
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€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
I'm just a tiny step away from starting the playtest, the build is already in pretty good shape so I don't expect any major tweaks. If you are interested in taking part, there is still time to sign up. I would love your feedback and insights as I continue to refine and improve Builders of Egypt.
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€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
Once again, I apologise for the delay and appreciate your patience and support. The whole team is committed to making Builders of Egypt the best it can be and we look forward to sharing more updates with you soon. Let's hope the testers have no further concerns and we can show you what we've been working on for so long.
Best regards,
Jacek Turek
Strategy Labs