Dear All,
During the Steam Next Festival, we've received a lot of valuable comments from you, for which we're very grateful! Unfortunately, a lot of your feedback concerned performance issues and bugs that are hard to reproduce, which ultimately will have an impact on the release date of our game. We've planned to launch Builders of Egypt at the end of this quarter, but due to the necessity of major changes in the graphical part affecting the direct consumption of GPU, CPU, and RAM, we're forced to postpone the premiere of the game to the next quarter.
We're very sorry for another delay, but as we've written many times before, we want to bring you the best city-builder ever, which also means that we don't want to release a half-baked, bugged product. Now, we're mainly focused on launching the playtests and the optimization improvements, which often is the most time-consuming part of the game development.
We would also like to take this opportunity to thank you for participating in Steam Next Fest Live Stream and for your insightful comments! We're very happy that our game is so popular and it's very motivating for us!
Thank you for your understanding and see you at the next DevBlog! If you have any questions regarding today's news please contact us.
--- Your Team from Strategy Labs ---