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Hey Builders!
Another update, more changes. This time I managed to hunt down one stubborn bug, which could have quite an impact on gameplay. It will be discussed below. Preparations for the big update are underway, I'm working on interface changes and maybe a complete overhaul of the tutorial in the first mission (if I make it).
The priority is the UI and the tiresome bugs, which are terribly difficult to look for, but something is slowly managing to find. Some of them are in the test version, so before I make it public I have to play BoE myself and see if it causes any other problems.
Several people have sent me their save games, for which I thank you sincerely! One of them in particular helped me solve the problem I mentioned above. So if you have a save game where something is breaking, send it to me: info@strategy-labs.com <- then the fix will be added to the next update as long as it can be fixed at that time.
In this patch:
- fixed ships that, while waiting for workers, would sail away for no apparent reason. This is a significant bug, which caused some of you to not be able to complete the mission (thanks to Matt G. for the save game)
- construction sounds have been standardized, the problem with the cannonade of sounds when loading the game coming from the city has been has been mostly removed, and unnecessary building price widgets (mostly™) do not appear either
- corrected display of the influence of decorative objects on neighboring buildings, the icon was incorrectly grayed out and they could fail to disappear (I mean those smiling faces)
- Clicking on the docks shows approaching and departing Stockpile workers (a small change but how helpful)