Hello, Builders!
We hope you are doing well! We greatly appreciate all the feedback you've shared with us. Your input has been invaluable in shaping the future of the game. We have some exciting updates and news to share with you today!
Enhanced Gameplay Experience
Based on your valuable feedback, we have received a recommendation to add more scripted hints to the game. These hints can be toggled on or off, allowing players to customize their experience. For example, if there is a fire in your city, the game will guide you to the affected location, explaining what is happening and providing suggestions on how to handle the situation effectively. These scripted hints aim to improve the overall player experience and assist those who are new to this genre of games.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀â-
€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
Playtest
We are in the process of putting the final touches before the playtest launch. We're not only focusing on fixing bugs but also on providing a smooth and engaging introduction for new players who may be unfamiliar with this type of game. The playtest build will be carefully crafted to captivate and immerse new players, ensuring a memorable experience from the very beginning. Please note that the playtest will not include the full campaign.
Retesting and Determining Our Progress
Following the implementation of various changes and improvements, we have sent the build for retesting to our trusted partners at QA PlayWay. The feedback we receive from this process will help us assess our progress and identify any areas that require further refinement. We greatly appreciate your patience and support as we work diligently to make Builders of Egypt the best it can be.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀â-
€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
Changes in Mission Structure
In preparation for the playtest, we have partially revamped the mission structure. Previously, the difficulty level of the sample missions was intended to provide a glimpse of what the full version of Builders of Egypt would eventually offer. However, we realized that the initial mission was overly challenging, making it nearly impossible for new players to complete. In the playtest build, you will witness significant changes. Mission 01 will now serve as an introductory mission where players can learn the basics of city building at their own pace. Each subsequent mission will introduce new mechanics, expanding the possibilities of building and managing a city. Mission 02 will present the challenge of food shortages while maintaining adequately developed houses. Mission 03 will introduce animal interactions and complex production, and in Mission 04, you will encounter their first monument. We believe these changes will provide a more accessible and enjoyable experience for players of all levels.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀â-
€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
Campaign Info
The campaign, consisting of 39 missions, will be reserved for the full version of the game. Each mission in the campaign will be experienced sequentially, and the decisions made during each mission will affect the course of subsequent ones. Your reactions to requests from Pharaoh, neighboring cities, and major events (not available in the playtest) will have consequences, ranging from altered starting parameters to varying levels of banditry, trade interest from neighboring cities, and the intensity of possible troop attacks. We're excited to provide you with a rich and immersive campaign experience upon the game's full release.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀â-
€â €â€Šâ€Šâ€Šâ€Šâ€Šâ˜…-<
Join us on other social media platforms - Discord, Facebook, Twitter and YouTube!
We are aware of the prolonged development process, so we encourage you to join our other social media, where you can have a nice time, connect with super people and also learn additional things about the game! You can join here:
Discord
YouTube