Dear Builders!
I am happy to announce that the game ‘Builders of Egypt’ has just been released! I invite you all to play together and discover the secrets of ancient Egypt. Have fun!
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I. Release
On the occasion of the launch of my game 'Builders of Egypt', I would like to thank you all from the bottom of my heart - the loyal fans who have accompanied me over the years in the development of this unique project. Your support, constant interest and invaluable advice have been my driving force in creating a game that combines the spirit of classic city-building games like Pharaoh and Caesar with a modern approach to gameplay.
There were several crises during the development of Builders of Egypt - at times I lost faith in the success of the project and there was a feeling in the air that not everything was going according to plan. At times, the trust of some of you was also damaged, but thanks to open dialogue and your unwavering commitment, we managed to overcome these difficulties together and bring the game to a happy conclusion.
In the end, the game is gigantic - it contains no less than 39 missions, a dozen or so monuments, a lot of text and several hundred 2D graphics. This huge content fills me with pride and in a way fulfils my ambitions for this project. I am delighted to be able to offer you such an extensive production, in which everyone will find something for themselves.
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Thank you for all your opinions and constructive feedback, especially during the testing of Builders of Egypt: Prologue. Thanks to you, I was able to improve the city management mechanics, strengthen the economic layer and faithfully reflect the religious and political realities of ancient Egypt. The long development process - although it didn't take longer than it took to build the Great Pyramid, it came close at times - allowed me to refine every detail and improve the game with each update.
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As a lone developer, I've put my heart and soul into this project, but without your perseverance, support and patience, the road to release would have been much harder. Now, at last, you can step into the sands of the desert, build your own empire and enjoy the unique atmosphere of the ancient world.
I wish you much satisfaction and unforgettable experiences with Builders of Egypt. It is thanks to you that this game has become a reality - I am grateful that you have been with me all this time, and I hope that you will remain part of this great Egyptian adventure for a long time to come. I also wish every developer such an engaged community, as your passion and support makes working on a game truly special.
With gratitude,
Jacek,
Creator of Builders of Egypt
II. Reviews!
As we approach the release of our game, reviews have started to emerge, especially on YouTube. We warmly welcome all of them and are pleased to see that many are positive, which is particularly encouraging for a niche game like ours. However, naturally, there are also some negative reviews that require our general commentary.
While various issues, such as level of detail or the user interface, can and will need to be addressed in upcoming patches, recording reviews without fully familiarizing oneself with the game is something beyond our control—just as it is with any other game. In our case, with such limited marketing resources, these opinions can be particularly disheartening.
We want to emphasize that the game is intentionally challenging and will remain so. It requires an understanding of its mechanics, which is why we especially recommend progressing through the missions one by one. As you complete each mission, new buildings and additional game mechanics are unlocked, making it easier to grasp and master the gameplay.
This is why the Prologue and Demo include the first four missions, which introduce most of the game’s mechanics. It’s important to keep this in mind and first try out these free versions to familiarize yourself with the mechanics and decide for yourself whether the continuous struggle with limited resources is something you’d like to invest in later.
Additionally, we strive to maintain maximum transparency in this aspect and do not want to surprise anyone with elements that have long been known and are verifiable in the Prologue or Demo. Our goal is to ensure that all players have a clear understanding of what to expect, thereby fostering a trustworthy and open relationship with our community.