News Liste Wurm Online

Patch Notes 02-JULY-2024
Wurm Online
02.07.24 14:29 Community Announcements

Changelog for previous updates:


(these went live last week but did not receive a changelog post)

Server changelog


  • Bugfix: Settlement management actions should work again from the settlement deed.[/*]
  • Bugfix: Copying a house plan, deploying a house plan, and repairing will now properly stop the action if the player moves.[/*]
  • Bugfix: Thatch can now be planted inside buildings again.[/*]
  • Bugfix: Fixed players being able to mine cave floors 1 unit of height deeper than intended.
  • [/*]
  • Bugfix: Fixed being able to plant hedges and flower beds underwater if the other end of the border is above water.[/*]
  • Bugfix: Fixed being unable to plant hedges and flower beds next to certain tile types when you should be able to.[/*]
  • Bugfix: Fixed not being able to repair while moving while on a vehicle.
  • [/*]


Changelog for today's update:



Server changelog


  • Bugfix: Taming actions will now take priority over combat again.[/*]
  • Bugfix: Fixed leading not being properly queued.[/*]
  • Bugfix: Default actions on items inside containers should now work properly.[/*]
  • Bugfix: Mining down a reinforced cave exit is no longer possible.[/*]
  • Bugfix: Mining down a cave exit border is no longer possible.[/*]
  • Bugfix: It is once again possible to mine ceilings near reinforced floors and walls.[/*]
  • Bugfix: It is once again possible to mine walls near reinforced floors, and floors near reinforced walls.[/*]
  • Bugfix: Digging a tile down to rock should now convert the tile to rock more reliably when it should.[/*]
  • Bugfix: Fixed a bug preventing mining a wall next to a cave floor of maximum depth.[/*]
  • Bugfix: Magranon players will once again receive alignment from mining cave walls.[/*]
  • Bugfix: Fixed a problem with farming that resulted in erroneous crop quantities after failed tending actions.[/*]
  • Bugfix: Harvesting a field should no longer damage items that aren't being actively used to harvest.[/*]
  • Bugfix: A toolbelt with items inside should now fit properly inside a container if that container could hold all the items individually.[/*]
  • Bugfix: Planting non-sprouts should no longer sound like planting sprouts.[/*]
  • Bugfix: Fixed mining animation.[/*]
  • Bugfix: Dredges should now hold the same amount of dirt when dredging as previously.[/*]
  • Bugfix: Dredging on a boat will no longer fill the boat with more than 100 dirt.[/*]
  • Bugfix: Fixed new Flatten and Level actions not changing affected tiles to the appropriate tile type.[/*]
  • Bugfix: Fixed treasure hunt caskets not properly triggering on new actions.[/*]
  • Bugfix: Fixed some cases of multiple "Level", "Flatten", and "Tame" entries appearing in right-click menus, or appearing when they shouldn't.[/*]
  • Bugfix: New actions will fall back to using the current active item when there are no valid items in the toolbelt, instead of picking one randomly.[/*]
  • Bugfix: Fixed new Tame action giving feedback about the edibility of seemingly-random items in your toolbelt when neither the activated item nor any toolbelt items were edible to the creature.[/*]
  • Bugfix: Harvesting grains or hay with a scythe or pitchfork will now give skill for those items again.[/*]
  • Bugfix: Fog spiders will no longer spawn on Guidance.[/*]
  • Bugfix: Fixed some combat actions not cancelling properly when the player moved.[/*]
  • Bugfix: Default actions on field should now work properly on all field types.[/*]
  • Bugfix: Setting default actions on items in the world will now use their proper type name, instead of their hover information (e.g. "On any corpse" instead of "On any corpse of aged brown bear".[/*]
  • Bugfix: When using a portal to leave Epic or Defiance, artifacts should once again drop to the ground instead of becoming hidden.[/*]
  • Bugfix: Actions being interrupted by wounds will no longer sometimes put the action queue into a bugged state.[/*]

Client changes


  • New: Added new tab switching keybinds for the quickbar. Toolbelt keybinds will now also work for the quickbar, to maintain compatibility with previously created settings.[list]
  • Keybind list: SWITCH_QUICKBAR1, SWITCH_QUICKBAR2, SWITCH_QUICKBAR3, SWITCH_QUICKBAR4, SWITCH_QUICKBAR5, SWITCH_QUICKBAR6, SWITCH_QUICKBAR7, SWITCH_QUICKBAR8, SWITCH_QUICKBAR9, SWITCH_QUICKBAR10, NEXT_QUICKBAR, PREV_QUICKBAR,[/*]
[/*][*]Change: The Quests tab of the journal is now disabled by default on servers other than Guidance[/*][*]Change: Added temperature display to inventory container windows, such as toolbelts[/*][*]Bugfix: Minimizing the character window will no longer cause a client crash[/*][*]Bugfix: Quickbar's action buttons won't erronously appear if a quickbar with the action part closed, is near the screen edge[/*][*]Bugfix: Fixed ADD_TO_CRAFTING_WINDOW keybind and made it work with quickbar items[/*][*]Bugfix: Fixed inconsistently shiny walls on modern renderer. Note: We're aware that some walls and other objects still are too shiny, this bug is about walls next to each other having different visuals.[/*][*]Bugfix: Reduced large memory allocations, leading to reduced overall memory (RAM) used by the process[/*][*]Bugfix: Adventures (old journal tiers) will now update properly in the new journal and show the progress percentage[/*][*]Bugfix: Console commands "quickbar" and "toggle quickbar" will now open the new quickbar[/*][*]Bugfix: Permanent spell effects and status effects will no longer display an erroneous amount of time remaining in the spell effects window or status effects bar[/*][/list]
Please note: We are aware of the issues related to the crafting window and the harvesting action and are currently looking into it.
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Release:12.12.2012 Genre: Massively Multiplayer Online Entwickler: Code Club AB Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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