Update post-mortem
Now that we’ve caught your attention with the event (extra skillgain, sleep bonus and free premium time!), we can talk about some boring stuff. Or you can just scroll down!
As you may have seen, the recent update launch went… about as expected, for that many months of work to go in all at once.
There have been fair questions about why we released all of it at the same time.
Here’s the answer - as we were starting work on many of these projects, and we ended up in a situation where it made most sense to base some projects off work already done in other ones, such as the quest implementation (only available on Guidance, so far) depending on the large action rework, and the entire project of Guidance being dependent on portals, so that players can actually enter and leave it.
Those are some huge projects that we knew would have a hard launch, as not even public testing managed to catch most of the issues, and our limited resources don’t let us duplicate the live server setup, which would’ve been the only thing that could let us avoid some of the portal issues. Portal related bugs in general have had a tendency to happen only to some characters, which also makes for scenarios often impossible to find in pre-release testing.
We’ve resolved most of the urgent issues and we’re preparing an update to be released on Tuesday, to address more of the problems that you’ve been reporting. Many of those are still high priority for us, and you can be sure we’re completely focused on squashing bugs, and we'll switch later to some QoL improvements to polish the freshly added features.
There will be a server restart on Friday, to enable the event, so more fixes may make it into the game that day as well.
Other than that, we’ll be aiming to get back to a weekly maintenance restart schedule, with bugfix updates released at the same days, if we have any fixes pending.
Finally, I’d like to give a huge thank you to other developers for managing the issues with this update so quickly, and to our staff that’s been very patient with us and eager to help with the massively increased workload while handling the launch and its aftermath.
Post-Launch Event
From Friday, July 5, 15:00 CEST until Monday, July 8, 15:00 CEST, all players will receive a 15% bonus to skill gain and a 15% higher chance to gain affinities.
In addition to that, all players with an already active premium account at the start of the event will receive 3 additional days of premium for free. The exact conditions are:
- You already must have an active premium account at the time of the event start, when the servers will be down for maintenance right before that. You cannot purchase premium during maintenance, so you should make sure your account will be premium at that point well before the event starts.
- Purchasing premium time while the event is already running doesn't count
- Your premium account is extended by 72 hours at the time of the event start if you meet these requirements
Last but not least, all players will receive 5 hours of sleep bonus on July 9, around the usual maintenance restart time. That one’s a thank you for sticking with us through the more annoying issues and extended downtime.
With the event happening right before that, you should be able to empty out your remaining sleep bonus to make room for it.
We would like to apologize again for the rather bumpy launch days and hope that you'll enjoy the benefits of this event. Happy Wurming!