Greetings Outlander,
These last two weeks there has been much fixing and finishing of various content. For some levels, detailing and gameplay configuring are ongoing, but others have received their final polish and are complete.
Supporting elements - like sound effects, interface graphics, decoration and environment effects - are being added to fill out the experience of the levels.
Loading into E2…
One of the places that can make a visual impact outside of the actual world of Wrath is the loading screens for each level. Two more of these are now finished, and give some idea of the atmosphere and grandeur waiting to be discovered in Episode 2.
The Thorn Wall
We’ve been adding some set dressing pieces, especially to Episode 3. Here is a feature added to the start of E3M5 - The Red Throne. Like something out of a dark fairytale, thorned tendrils are spreading across the basalt facade of this imposing installation.
Now that most of the levels are near completion, decor like this is an important way for us to add visual impact to Wrath, and finalize the character of a level.
In other news…
Aside from new loading screens, E3 set dressing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
LEVELS
- E3M3 - The Rending Chambers - has been receiving a texture pass
- E3M4 - Crucible of Souls - an industrial area referred to as “The Header” is in progress with texturing, detailing, and gameplay
ENEMIES
- Boss2 - a new movement behavior has been prototyped
- Boss3 - has received additional animating, and playtesting
PROPS & TEXTURES
- Added new slime and blood fall textures
- Trim textures, with runes, created for Episode 3
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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