As we refine and detail the rest of the game, Episode 2 is giving way to Episode 3 as our focus. Let’s take a look at two of the work-in-progress maps from that episode:
Wander the temples along the Boundary of the Living
Leaving behind the deserts of the Eventide Wastes, you find yourself traveling deeper into the corrupted realm. Surreal and somber, E3M1 is fully textured, as detail and lighting continue to be adjusted.
Descend into the The Rending Chambers
Corroded metal lies in uncomfortable proximity to blood and tortured flesh. A prison of machinery, E3M3 has new texturing, plus a gameplay pass, and is now being playtested.
In other news…
Aside from E3M1, E3M3 and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
LEVELS
- E3M4 - The Crucible of Souls - adding more terrain to “The Lagoon”, and secrets
- HUB2 - The Eventide Wastes - extensive terrain has been sculpted and added
- HUB3 - The Wretched Domain - is fully blocked out, with item pass completed
- BOSS3 map has an expanded layout, with the second phase of combat in prototype
ENEMIES
- Boss 3’s animations are being further blocked out and tested, with a particularly dramatic animation for one of his ‘powers’
- The Brute movement has been refined to cope better with unusual architecture
PROPS & TEXTURES
- The ‘corpse light’ now has a companion fixture; the corpse throne
- Concepts for the E3 Relic Circle are underway
- The UI has been overhauled, with a new inventory design, and a smoother presentation of text and graphics
OTHER
- The Mace does significantly more damage, as an outcome of playtesting
- The Mace also now has its own ammunition
- Rock gib particles no longer float in water (!) and additional particle effects make the splashes more satisfying
That’s it for today’s update! We hope you enjoyed these progress screenshots, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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