Today we'll be taking a look at our progress on E2M2, and one of the artifacts, the powerups in WRATH.
Traverse the Canyons of The Burrows
One of our maps that we’ve been wrapping up recently is E2M2, The Burrows. The map features a large, winding canyon. We’ve shown pieces of the map before, but now you can see in these screenshots some of the canyon itself:
The Flask of Rage
One of the most aggressive powerups in WRATH’s inventory is the Flask Of Rage, a damage multiplier that will let you vent more destruction on enemies than ever before. The visual effect for this powerup has been finalized, and here you can see the weapons smoldering with power:
In other news…
As always, much of the work we’ve done has been fixes, tweaks, and polish. Here is a run down of several of them:
LEVELS
- E2M1 has had a last detail pass, adding rougher edges to where the architecture is broken, and trim in places where it isn’t
- E2M5 further texture detailing, and soundpass has begun
- E3M1 has had a major texture pass, and is now receiving finer details
- E3M4 now has a sizeable piece of terrain in its central cavern
- E3M5 has received a texture pass, set dressing, and a gameplay pass. It is now ready for playtesting.
- BOSS2 map has been expanded to include block-out for an additional area
ENEMIES
- Boss 2 is continuing to have its visuals refined as we now test the model in-game.
- Boss 3 animations are being blocked out and tested
WEAPONS
- The Crystalizer gun has had some tweaks and fixes, to complete its functionality
- The Lance has been modified in a small yet significant way, for better balance
PROPS & TEXTURES
- There is a switch model now made specifically for Episode 3
- New candle variants
- More debris gibs
- E2 and E3 relics added to the journal art
That’s it for today’s update! We hope you enjoyed seeing a little of what we have been working on, and we look forward to sharing more with you in two weeks' time.
Stay tuned for more dev updates.
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