Greetings Outlander,
Over the last two weeks we’ve been focusing on fixing and adding all of the little details in our maps, while also working on WRATH’s Achievement System. Today we’ll share with you the loading screen for E2M3, The Shadow Pantheon, as well as an update on WRATH’s Achievements.
Loading into The Shadow Pantheon
As we saw in the last biweekly update, The Shadow Pantheon has been receiving its final detail, which means we can bring a scene from the map to life by creating its loading screen. Depicted below is the Red Key Door, the entrance to this temple awaits across an obstacle of pooling acid.
Integrating Achievements
We have finished the code for all of WRATH’s achievements. The next step is to integrate some map-based achievements into their respective areas, add art, and polish the descriptions.
While there is a large assortment of WRATH achievements, here is a small sample of story progression achievements in the menu below:
In other news…
Aside from loading screens, achievements, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
LEVELS
- E3M3 - Polishing lighting fixes, and added secret
- E3M4 - Second detail pass on Red Key area
PROPS & TEXTURES
- Summoning circle textures for Episode 3
- Polished some E1 textures
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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