Greetings Outlander,
These last two weeks there has been a focus on playtesting some of our levels as we prepare to have a batch of them finalized. In addition, we have been adding finishing touches with prop models, and reworking the UI.
Decorating E2 and E3
As mentioned in our previous update, The Watchtowers was formerly a place for the scholars of this world. We’ve been crafting an orrery that will hang in one of the tower atriums, and it is currently in its last stages of texturing. You can see some of the in-progress proof-of-concepts and updates below:
We’ve also been adding statues to Episode 3, with some of them depicting the image of a character that some may know as The Shepherd of Wayward Souls:
UI Improvements
As mentioned briefly in the previous update, we have been conducting a UI overhaul. There are more changes to come, in order to get the new graphics added (cursor, quantity, detail, etc), but here’s a look at one of the bigger changes: the Artifact Inventory.
Old Artifact Menu:
New In-Progress Artifact Menu:
Some other quality-of-life changes have included cleaning up the item messages, such as announcing the quantity of a pickup rather than flooding multiple messages to the HUD.
Old:
New:
Extensive work has also been done augmenting the presentation of text in the interface. One major advantage of this will be localization:
In other news…
Aside from new props, UI improvements, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
LEVELS
- E2M1 - The Crystal Dunes - has been thoroughly playtested, and all that remains is balancing items, particularly in secrets, and some bugfixing
- E3M1 - Boundary Of The Living - has also been playtested, with a few entity and aesthetic changes made as a result.
- BOSS3 map has a finalized layout, with detailing and item placement underway
ENEMIES
- Boss 3 has had several expressive, creepy, and sinister animations added, as well as another form of attack
- The AI for the Widow was improved with a small but significant bugfix
- The Heretic now drops the correct number of Fangs
PROPS & TEXTURES
- The Episode 3 Relic circle is now being modeled
- A new model has been made for Fang Spitter ammunition, so the visual corresponds with the amount collected
- A few more industrial textures have been made for E3M3. Blood and iron!
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
Don't forget to follow us on social media:
3D Realms' Official Discord
3D Realms' twitter
3D Realms on Facebook
WRATH on twitter
WRATH on Facebook