Greetings Outlander,
The last two weeks we’ve been focusing on the atmosphere of Episode 3. This involves creating skyboxes, props, and adding details to create the character of the environment. We’ve also been making lots of other subtle changes to improve upon the gameplay experience.
The Looming Skies of The Wretched Domain
As Outlander makes their way further into the world they find themselves surrounded by the ruin and corruption of a dying, twisted, environment. These are some of the skyboxes that are currently being worked on and integrated into the third episode:
In other news…
Aside from the skyboxes, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
LEVELS
- E3M2 - The Blood Pits - is receiving a gameplay pass
- E3M3 - The Rending Chambers - has been receiving a texture pass
- E3M4 - Crucible of Souls - an industrial area referred to as “The Header” is in progress with texturing, detailing, and gameplay
- BOSS2 - Detailing arena
- BOSS3 - Adding improved details to the layout and gameplay mechanics
WEAPONS
- Improved animation for firing the Lance
- Improved animation for picking up the Mace
- Improved primary fire beam for the Crystallizer
PROPS & TEXTURES
- Revised boat model
- Improved vines
- Added Crucible
- Trim, stairs, meat, and door textures created for Episode 3
That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!
Stay tuned for more dev updates.
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