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Changes since 1.2.46
Changes
Below is a summary of changes made to Planetary Supremacy. Note that existing save game files from prior versions are unlikely to load with this build. A legacy branch with the current live version of the game (with the Preview version of Planetary Supremacy) will be kept available as a legacy branch/build on Steam, GOG and Slitherine Standalone.
- Doubled the number of tiles to battle over on the Overworld Map.
- Some tiles are vacant and can be claimed without a battle.
- Removed the starting battle. When the campaign states, the opening animation is played. Then, the first moves occur on the overworld map.
- The 3 main armies now start at 1500 or 2000 points (depending on difficulty settings)
- Neutral faction armies now have more unit types in them and are larger - either 1250 or 1500.
- The resource tiles have been renamed, and are no longer themed as Imperial assets.[list]
- Auxillary Force (formerly Vox caster relay) gives a 300-point bonus to the army cap.
- Expanded Authority (formerly Manufactorum) potentially gives +1AP[list]
- The Expanded Authority resource now works by building up charge from performing actions on the Overworld Map. When fully charged, an extra Action Point is awarded for 1 turn. Once the Action Point is used, the resource must recharge again to provide the next Action Point.
- The attacker gains points for each unit in a zone near a resource asset on the map.
- The defender gains points for killing the attackers' units.
Other changes:
- Added ‘Sieze and Control’ as a new objective type in single-player skirmish mode, and multiplayer.
- Added an option to enable using melee weapons by default when attacking a unit on an adjacent tile. [list]
- Enable this setting in the Options menu under Controls/UI.
- Click on the HQ Commander icon next to an HQ unit to make it the HQ Commander.
- This system is available in all game modes except the Age of Crimson Dawn campaign.
Balancing
- Changed the temporary stat modifiers apply when performing a Fallback action:[list]
- Evasion: 10 (35)
- Damaged Received: -50% (0%)
- Accuracy: -5 (-10)
- We noticed that the fallback action was inconsistent as to when the combatants were able to score hits. These changes should make falling back more consistent and visceral.
[/list]
Bug Fixes
- FIX: Surge button can be spammed for more AP
- FIX: Memory use is too high when loading the entire faction's Blood Angels and Daemons
- FIX: Replay Campaign Missions not working
- FIX: [BUG] Units can walk on props they shouldn't be able to in 'Breach in the Heavenwall'
- FIX: Action Point cost is always highlighted in tooltip for weapon abilities.
- FIX: Surge tooltips flicker in and out of view even while UI is disabled.
- FIX: Models do strange twitching when on a slight slope in 'Genestealer Broods' level
- FIX: Planetary Supremacy AI tries to capture a tile they already have.
- FIX: Units face the wrong way when playing death animation
- FIX: Mouse over enemy shows melee damage but should show ranged damage
- FIX: Sisters 2CP ability (+2MP) is the first ability to research on the PS Tech Tree.
- FIX: Might bonus not being applied appropriately in tournament scoring
- FIX: Twin Tesla Destructor is using 'default melee attack' when on an adjacent tile
- FIX: Possible to give units move commands while saving with gamepad.
- FIX: AI sometimes reinforces over the point cap in PlanSup
- Fixed bug where kills from friendly fire were tracked incorrectly, now attributed to enemy team
- Fixed bug where resyncs in PBEM would track unit kills incorrectly causing incorrect values displayed in the post-match UI
- FIX: Unit clipping into terrain on Tyranid map
- FIX: Units sometimes not spending movement points while charging.
- FIX: "Surprise Me" button in Singleplayer Skirmish UI sometimes can pick invalid matches (which requires clicking the button again)
- FIX: Several barks audio files play simultaneously